Thank makes perfect sense, thank you so much for your quick response Kostas!
Seth Wiesman
--
View this message in context:
http://apache-flink-user-mailing-list-archive.2336050.n4.nabble.com/Allowed-Lateness-and-Window-State-tp9529p9535.html
Sent from the Apache Flink User Mailing List
Hi Seth,
FIRE and FIRE_AND_PURGE still have the same meaning.
So on eventTime, when your trigger says FIRE_AND_PURGE, your window will be
evaluated (4) and its state will be purged. Now, when the red circle arrives,
the state
will be empty, so if the onElement says FIRE, the result will be 1.