Now, that GSoC is over, I have some spare time to say thanks.
I'd like to thank all the people who have tested the amd64 port, namely
Matthew Dillon and Antonio Huete Jimenez. Thanks for all the bugs you've
found and fixed.
Jordan Gordeev wrote:
Now, that GSoC is over, I have some spare time to say thanks.
I'd like to thank all the people who have tested the amd64 port, namely
Matthew Dillon and Antonio Huete Jimenez. Thanks for all the bugs you've
found and fixed.
Thanks to you for your great work! If every
On Tue, Aug 18, 2009 at 8:57 AM, Simon 'corecode'
Schubertcorec...@fs.ei.tum.de wrote:
Jordan Gordeev wrote:
Now, that GSoC is over, I have some spare time to say thanks.
I'd like to thank all the people who have tested the amd64 port, namely
Matthew Dillon and Antonio Huete Jimenez. Thanks
I'd like to echo Simon's words too. You have really gotten us over
the hump on amd64. We always expected there would be a lot of issues.
FreeBSD is still having issues, after all, and they've had their 64-bit
port in their tree for twice as long as we have.
Sure we didn't
The master development branch in the our main repo now has all of Jordan's
AMD64 work, plus additional work in the last few days which gets SMP
working and which stabilizes native buildworlds and installworlds
done from a 64 bit environment, including the boot code.
Modules
Aggelos Economopoulos wrote:
Jordan Gordeev wrote:
It's time public testing of the amd64 port begins.
The code is available in my git repo at
git://leaf.dragonflybsd.org/~smtms/dragonfly.git in branches amd64 and
amd64+hacks.
The amd64+hacks branch contains what amd64 contains + some band
Jordan Gordeev wrote:
It's time public testing of the amd64 port begins.
The code is available in my git repo at
git://leaf.dragonflybsd.org/~smtms/dragonfly.git in branches amd64 and
amd64+hacks.
The amd64+hacks branch contains what amd64 contains + some band aid
to keep the system
There is a build system Makefile in /usr/src/test/amd64 that you can
use. That can create the whole environment from scratch and all you
need to do is hook it up to Jordan's git repo.
It takes a long time to generate the environment since it has to run
two buildworlds and