, Bilbos changes fixed it.
On Dec 10, 2016 1:11 PM, "Nemi" <nemino...@gmail.com> wrote:
> Did you find out what is making those many Errors?
>
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Did you find out what is making those many Errors?
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.
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in context:
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for your thoughts.
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een at the same time:
> >
> ><http://apache-flex-users.246.n4.nabble.com/file/n14172/screen1.jpg>
> >
> ><http://apache-flex-users.2333346.n4.nabble.com/file/n14172/screen2.jpg>
> >
> >Based on these two images, can you tell if I need to have an actionscript
> >itemrenderer rather than an mxml one to increase my performance?
> >
> >
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>Based on these two images, can you tell if I need to have an actionscript
>itemrenderer rather than an mxml one to increase my performance?
>
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On 11/20/16, 11:30 AM, "bilbosax" wrote:
>This is an interesting point regarding instantiation. My thinking was
>that
>if I instantiated the component, even if it was offscreen, that it would
>transition more quickly and smoothly onto the screen because it was
>already
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Based on these two images, can you tell if I need to have an actionscript
itemrenderer rather than an mxml one to increase my performance?
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be the
only price, but that was a good tradeoff to get the performance that I
wanted. Is this thinking wrong?
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dating this thread, but I am slow at this type of programming so please
>bear with me.
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160,
>> 240,
>> or 320 DPI ??? How does your Skins account for that?
>>
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r 320 DPI ??? How does your Skins account for that?
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when the DPI of your device does not match one of your designed DPI
scenarios? For instance, my iPad is 192 DPI, which does not match 160, 240,
or 320 DPI ??? How does your Skins account for that?
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I will switch to mx:Label, reduce the number of display objects, and do a
thorough analysis on Scout and report back tomorrow. Thanks for taking the
time to give me some direction. It really helps
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On 11/18/16, 11:59 AM, "bilbosax" wrote:
>1) Would an actionscript itemrenderer make a noticeable difference? I am a
>little daunted to try it because I never have, and you already know that I
>have 30 labels and radiobutton and I know there will be a lot of
>overrides.
desktop version works great, but right
> now, the mobile version just does not feel like a professional app :(
>
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ional app :(
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On 11/17/16, 9:36 PM, "bilbosax" wrote:
>hmmm...interesting. So I trace out this.width on the updateComplete
>event of
>the itemrenderer, and on the emulator it traces out 768, and on the iPad,
>it
>also traces out 768. I guess I find that interesting because I have
iptor file. Why
wouldn't it be tracing out 1536?
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an I trace the width of my
>itemrenderer?
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h in portrait orientation
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I traced the stageWidth in the emulator to be 768, and I believe I traced the
stagewidth of the iPad to be 1536, both in portrait orientation
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On 11/17/16, 2:46 PM, "bilbosax" wrote:
>The stagewidth in the emulator traces out as 768. On the iPad, i believe I
>traced it as 1536
Could be, but then the renderer's width should double as well. Did it?
Or maybe there is some code applying a scale factor, but
The stagewidth in the emulator traces out as 768. On the iPad, i believe I
traced it as 1536
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On 11/17/16, 1:56 PM, "bilbosax" wrote:
>I am having a bit of trouble with the custom layout, I believe because of
>scaling issues related to screen DPI. What lays out nicely in the
>emulator
>is WAY off when loaded onto my iPad. So I have come up with this, which
;
label1.x = col1x;
label1.text = data.address;
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n work on the performance issues of the renderer, but what about
> these hundreds of TypeErrors? Do you see anything in my code that could be
> triggering those?
>
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Hi,
You could also completely remove main HGroup and just have [1] :)
[1] https://paste.apache.org/hcay
Piotr
-
Apache Flex PMC
piotrzarzyck...@gmail.com
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Sent
On 11/16/16, 11:19 PM, "bilbosax" wrote:
>I can tell from using Scout that a large chunk of time is used doing
>measuring, which I assumed was because of the calculation of sizing
>everything. I chose to use groups because I found out very quickly that on
>mobile, pixel
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these hundreds of TypeErrors? Do you see anything in my code that could be
triggering those?
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On 11/16/16, 10:27 PM, "OK" wrote:
>Regarding performance:
>To improve performance you want to avoid any kind of percentage
>calclulations and deep nesting of components. You also could think of
>removing embracing groups to reduce the number of components. The less the
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not using any
>binding.
>
>Any thoughts at all? Why isn't there actually an Error Number associated
>with the TypeError? It just says TypeError with no number associated with
>it.
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with
it.
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exceptions and other problems.
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lass0_Button1_click
>
>
>
It could be a null pointer 1009. The data property can be set to null
especially when using binding.
Here's a util to debug bindings.
https://github.com/vectorscape/monet/blob/b0ea9d8eec7a8800853e49ac924bb171f72175d9/flex/src/com/velti/monet/utils/BindingDebugger.as
You may want to avoid using
patchEvent
views::RealDealsTabletRealDealsMainViewInnerClass0/myEventDispatcher
views::RealDealsTabletRealDealsMainViewInnerClass0/___RealDealsTabletRealDealsMainViewInnerClass0_Button1_click
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