Re: Detecting window resize complete on AIR native desktop

2018-10-16 Thread Erik Thomas
Good idea, I'll post on adobe forum and hope for a better suggested workaround. 
Thanks, Alex.

Cheers,

Erik



Re: Detecting window resize complete on AIR native desktop

2018-10-16 Thread Alex Harui
Hi Erik,

I'm not saying Adobe would make a change to AIR, but they might have an idea 
for a workaround we haven't considered.

It has been a long time since I wrote code for Microsoft Windows apps, but I 
think the default behavior is that a resizable OS window doesn't require 
managing mouse events, just responding to a resize event as well.  There are 
probably ways to get the mouse events and forward them, but the x,y coordinates 
would be outside the stage dimensions.

BTW, did you check if you get a MOUSE_LEAVE event?

To me, this is similar to any animation problem in Flash/AIR.  You are trying 
to hit a particular frame rate, and screen update time is too long.  One 
quick/cheap hack to try is to defer the entire resize update via callLater.  
More sophisticated implementations queue the deferred work and make decisions 
about how to respond when things are in the queue.

HTH,
-Alex

On 10/16/18, 10:29 AM, "Erik Thomas"  wrote:

Thanks, Alex, but spending time optimizing this kludge just isn't worth the 
effort with my current backlog. Just wish there was a better way, a correct 
way. 

I could log a feature request on Adobe, but it would never get enough 
votes. Just seems a no-brainer that the AIR runtime should fire a MOUSE_UP 
event to the stage when the user releases the mouse while dragging the chrome, 
or allow accessing the chrome from the app and adding event listeners. Seems 
simple enough. They do it already for resize, why not mouse up?

Thanks.

Erik

On Oct 16, 2018, at 10:07 AM, Alex Harui  wrote:

Erik,

Did you also ask on the Adobe forums?

I'm not sure that AIR will give you mouse events when the mouse is 
interacting with the "chrome" of a Window.  IOW, I don't think the mouse ever 
touched the pixels that represent the SWF content.

You could write a test to see if the resize event interval is dependent on 
how long it takes for your app to respond to a resize event.  Create a 
HelloWorld app that will redraw very quickly and see if you get resize events 
more often.

If AIR can deliver resize events at, say 50ms in a simple app, then you can 
consider making changes to your app to respond to resize more quickly.  You can 
use the performance profilers to see if there are bottlenecks responding to 
resize.  You can also consider deferring certain kinds of work via callLater.

HTH,
-Alex

On 10/16/18, 9:53 AM, "Erik Thomas" mailto:erikjtho...@icloud.com>> wrote:

   Yeah, I figured I'd have to use a timer kludge like in the SO thread. 
Just one more of those things about AIR that annoys me.

   I've implemented that pattern and it's working, though the resize events 
fire at roughly 200ms intervals during a drag. A 50ms timer interval suggested 
in SO of course couldn't work. I had to implement a 300ms timer interval to be 
reliably notified only after the resizing process ends with the user releasing 
the mouse capture. 

   But it should be possible to get the mouse up event after the resize. 
That should be considered a bug in AIR, IMO.

   The timer kludge results in delaying a REST API call for 300ms from the 
last resize event is received, making the app appear noticeably unresponsive. 

   Thanks for your response, Kyle. I guess I'll just have to live with it.

   Cheers

   Erik

   On Oct 15, 2018, at 3:33 PM, kamcknig  wrote:

   As far as I know there isn't a way, a stackoverflow user asked the same 

   
https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fstackoverflow.com%2Fquestions%2F11014968%2Fdetect-when-the-resize-event-has-finisheddata=02%7C01%7Caharui%40adobe.com%7C61ea030b7b094f7503f008d6338cf596%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C636753077852684438sdata=Sta%2FJ8fFFsdvFyCCIEjnDp0qJR4%2BAJRMNcC2bQp0l0k%3Dreserved=0
 


   I can't think of any way to do so.

   Kyle



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Re: Detecting window resize complete on AIR native desktop

2018-10-16 Thread Erik Thomas
Thanks, Alex, but spending time optimizing this kludge just isn't worth the 
effort with my current backlog. Just wish there was a better way, a correct 
way. 

I could log a feature request on Adobe, but it would never get enough votes. 
Just seems a no-brainer that the AIR runtime should fire a MOUSE_UP event to 
the stage when the user releases the mouse while dragging the chrome, or allow 
accessing the chrome from the app and adding event listeners. Seems simple 
enough. They do it already for resize, why not mouse up?

Thanks.

Erik

On Oct 16, 2018, at 10:07 AM, Alex Harui  wrote:

Erik,

Did you also ask on the Adobe forums?

I'm not sure that AIR will give you mouse events when the mouse is interacting 
with the "chrome" of a Window.  IOW, I don't think the mouse ever touched the 
pixels that represent the SWF content.

You could write a test to see if the resize event interval is dependent on how 
long it takes for your app to respond to a resize event.  Create a HelloWorld 
app that will redraw very quickly and see if you get resize events more often.

If AIR can deliver resize events at, say 50ms in a simple app, then you can 
consider making changes to your app to respond to resize more quickly.  You can 
use the performance profilers to see if there are bottlenecks responding to 
resize.  You can also consider deferring certain kinds of work via callLater.

HTH,
-Alex

On 10/16/18, 9:53 AM, "Erik Thomas" mailto:erikjtho...@icloud.com>> wrote:

   Yeah, I figured I'd have to use a timer kludge like in the SO thread. Just 
one more of those things about AIR that annoys me.

   I've implemented that pattern and it's working, though the resize events 
fire at roughly 200ms intervals during a drag. A 50ms timer interval suggested 
in SO of course couldn't work. I had to implement a 300ms timer interval to be 
reliably notified only after the resizing process ends with the user releasing 
the mouse capture. 

   But it should be possible to get the mouse up event after the resize. That 
should be considered a bug in AIR, IMO.

   The timer kludge results in delaying a REST API call for 300ms from the last 
resize event is received, making the app appear noticeably unresponsive. 

   Thanks for your response, Kyle. I guess I'll just have to live with it.

   Cheers

   Erik

   On Oct 15, 2018, at 3:33 PM, kamcknig  wrote:

   As far as I know there isn't a way, a stackoverflow user asked the same 

   
https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fstackoverflow.com%2Fquestions%2F11014968%2Fdetect-when-the-resize-event-has-finisheddata=02%7C01%7Caharui%40adobe.com%7C24b8a1c31a414de69b1d08d63387ea45%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C636753056182036471sdata=w9Z9HLrbWsUyUDBHraKSKuqerX1O%2FLoYBqbpFLslMNE%3Dreserved=0
 


   I can't think of any way to do so.

   Kyle



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Re: Detecting window resize complete on AIR native desktop

2018-10-16 Thread Alex Harui
Erik,

Did you also ask on the Adobe forums?

I'm not sure that AIR will give you mouse events when the mouse is interacting 
with the "chrome" of a Window.  IOW, I don't think the mouse ever touched the 
pixels that represent the SWF content.

You could write a test to see if the resize event interval is dependent on how 
long it takes for your app to respond to a resize event.  Create a HelloWorld 
app that will redraw very quickly and see if you get resize events more often.

If AIR can deliver resize events at, say 50ms in a simple app, then you can 
consider making changes to your app to respond to resize more quickly.  You can 
use the performance profilers to see if there are bottlenecks responding to 
resize.  You can also consider deferring certain kinds of work via callLater.

HTH,
-Alex

On 10/16/18, 9:53 AM, "Erik Thomas"  wrote:

Yeah, I figured I'd have to use a timer kludge like in the SO thread. Just 
one more of those things about AIR that annoys me.

I've implemented that pattern and it's working, though the resize events 
fire at roughly 200ms intervals during a drag. A 50ms timer interval suggested 
in SO of course couldn't work. I had to implement a 300ms timer interval to be 
reliably notified only after the resizing process ends with the user releasing 
the mouse capture. 

But it should be possible to get the mouse up event after the resize. That 
should be considered a bug in AIR, IMO.

The timer kludge results in delaying a REST API call for 300ms from the 
last resize event is received, making the app appear noticeably unresponsive. 

Thanks for your response, Kyle. I guess I'll just have to live with it.

Cheers

Erik

On Oct 15, 2018, at 3:33 PM, kamcknig  wrote:

As far as I know there isn't a way, a stackoverflow user asked the same 


https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fstackoverflow.com%2Fquestions%2F11014968%2Fdetect-when-the-resize-event-has-finisheddata=02%7C01%7Caharui%40adobe.com%7C24b8a1c31a414de69b1d08d63387ea45%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C636753056182036471sdata=w9Z9HLrbWsUyUDBHraKSKuqerX1O%2FLoYBqbpFLslMNE%3Dreserved=0

I can't think of any way to do so.

Kyle



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Re: Detecting window resize complete on AIR native desktop

2018-10-16 Thread Erik Thomas
Yeah, I figured I'd have to use a timer kludge like in the SO thread. Just one 
more of those things about AIR that annoys me.

I've implemented that pattern and it's working, though the resize events fire 
at roughly 200ms intervals during a drag. A 50ms timer interval suggested in SO 
of course couldn't work. I had to implement a 300ms timer interval to be 
reliably notified only after the resizing process ends with the user releasing 
the mouse capture. 

But it should be possible to get the mouse up event after the resize. That 
should be considered a bug in AIR, IMO.

The timer kludge results in delaying a REST API call for 300ms from the last 
resize event is received, making the app appear noticeably unresponsive. 

Thanks for your response, Kyle. I guess I'll just have to live with it.

Cheers

Erik

On Oct 15, 2018, at 3:33 PM, kamcknig  wrote:

As far as I know there isn't a way, a stackoverflow user asked the same 

https://stackoverflow.com/questions/11014968/detect-when-the-resize-event-has-finished

I can't think of any way to do so.

Kyle



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Re: Detecting window resize complete on AIR native desktop

2018-10-15 Thread kamcknig
As far as I know there isn't a way, a stackoverflow user asked the same 

https://stackoverflow.com/questions/11014968/detect-when-the-resize-event-has-finished

I can't think of any way to do so.

Kyle



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Detecting window resize complete on AIR native desktop

2018-10-15 Thread Erik J. Thomas
Creating an AIR desktop app and need to know when the nativeWindow has been 
resized by the user. This sounds easy:

stage.nativeWindow.addEventListener(NativeWindowBoundsEvent.RESIZE, onResize);

This listener fires the event every 100ms or so while the user drags the window 
edge. I need to know when the user is finished resizing the window. 

Also, listening for stage.MouseEvent.MOUSE_UP when the user is finished 
resizing the window does not fire. NativeDragEvent.NATIVE_DRAG_COMPLETE does 
not fire either. 

Here is trace output:

[trace] 15:02:27:128 onResize() - nativeWindows.width: 911
[trace] 15:02:27:239 onResize() - nativeWindows.width: 884
[trace] 15:02:27:358 onResize() - nativeWindows.width: 866
[trace] 15:02:27:475 onResize() - nativeWindows.width: 844
[trace] 15:02:27:593 onResize() - nativeWindows.width: 820
[trace] 15:02:27:677 onResize() - nativeWindows.width: 805
[trace] 15:02:27:762 onResize() - nativeWindows.width: 799
[trace] 15:02:27:842 onResize() - nativeWindows.width: 788
[trace] 15:02:27:935 onResize() - nativeWindows.width: 778
... 

Thanks for your ideas.

Here's the API docs - I see nothing I can use to reliably solve this issue.
https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/NativeWindow.html