Re: Minimal Goa Nitpicker / Dialog API Projects

2025-01-06 Thread John J. Karcher
Thanks for the quick action, and detailed instructions! All of that worked perfectly. I'm still getting acquainted with the new API, but Goa does make it fun to experiment! On 1/3/25 10:12 AM, Norman Feske wrote: Hi John, I have been trying to create a Goa project from the Dialog Test com

Re: Roadmap 2025

2025-01-06 Thread Johannes Schlatow
Hi everyone, let me join in and contribute my share to the roadmap discussion... Review of 2024 Last year, I took off towards improving Sculpt OS usability by adding utility GUI applications and documenting their development. After finishing the lvgl-based system-info application, however, I

Re: Roadmap 2025

2025-01-06 Thread Benjamin Lamowski
Hello everyone, I wish you a pleasant and exciting 2025! Reflecting on 2024 evokes mixed feelings: Genode 24.05 incorporated support for Intel's Virtual-Machine Extensions (VMX) and as envisioned in the road map we managed to release a first Sculpt PC variant on the base-hw kernel. However, w

Re: Roadmap 2025

2025-01-06 Thread Stefan Kalkowski
Hello everyone, thanks for all your contributions to the upcoming roadmap so far. And I wish you a happy new year 2025! Looking back at last years roadmap discussion and the actual work I was doing that year, I hesitate to do any further proposals. Most of the ideas that I mentioned last time, wh

Re: Roadmap 2025

2025-01-06 Thread Pirmin Duss via users
Hello, At Hack'n'Hike I was impressed by what all the new features of Sculpt / Goa 24.04 made possible. We were able to play Diablo on top of Sculpt :-). During my job working with the Genode framework I helped debug some strange errors and tested the fixes provided by Genodelabs. On the pe

Re: Roadmap 2025

2025-01-06 Thread Alexander Boettcher
Hello, looking back at 2024 it mainly came as suspected in my previous road map mail. The suspend/resume work kept me busy until a first experimental version got added to Sculpt OS during the first part of the year. Later on, various customer related optimizing work took the rest of the first

Re: Roadmap 2025

2025-01-06 Thread Josef Söntgen
Hi, in 2024 I was mostly occupied with lending a helping hand with DDE Linux (“Yes, the same procedure as every year, James!”), updating and adding new drivers on various platforms. Apart from that there was the usual debugging and fixing of nagging issue. I reckon 2025 is going to go in a simila

Re: Roadmap 2025

2025-01-06 Thread Christian Prochaska
Hello, in 2024 I spent most of my time on the Sculpt on-target debugging topic and the Qt6 update. I like how the debugging solution turned out so far with the simple Genode components which automatically download the debug packages in the background and dynamically create symbolic links to th

Re: Roadmap 2025

2025-01-06 Thread Tomasz Gajewski
Hello everyone, for past few years I refrained myself from declaring anything on the yearly roadmap discussions, as I did not believe that I'll be able to spend substantial amount of time for Genode development. I'm uncertain about 2025 too, but I can at least share my hopes. Review of 2024 Fr

Re: Roadmap 2025

2025-01-06 Thread Sebastian Sumpf
Hello everyone, all through the year 2024 I was mainly in maintenance mode. I was heavily involved in the upgrade of our Linux base version used in dde_linux to 6.6. This involved all platforms but the PinePhone. I also helped with the enablement of the MNT Pocket Reform (USB-host/display driv

Re: Roadmap 2025

2025-01-06 Thread Christian Helmuth
Hello Genodians, as I don't want to miss out our annual roadmap discussion, I contribute my share in the following. Reflections of 2024 While we addressed some new devices (e.g., MNT Pocket Reform) and platforms (i.MX 8M Mini/Plus) in 2024, we merely conducted baby steps to gear up Sculpt for da