There's another SDL wrapper that's more friendly, IIRC... Dylan, do you
remember who was doing that?
On Sun, 2008-02-17 at 18:32 +, Sylvain Hellegouarch wrote:
> FYI, I took a couple of hours to write an example using TaoSDL on the
> IronPython cookbook [1].
>
> I wanted to notice that acces
Hello again Jane, list,
There's an example of zoom code in a quake model viewer I wrote in '01.
It's C, though, and it was written by a 21-year-old, so I hope you don't
mind your eyes bleeding...
$ svn co http://svn.colliertech.org/svn/trunk/jenkara
$ grep 'info->zoom' jenkara/src/*.c
Cheers,
Hey there Jane, list,
I'm one of the maintainers of the Tao project and took care of the
Tao.OpenGl build system for a while. I'd love to see how well Tao
operates on IronPython. Can you give me a rundown on what you've done
so far?
I find that discussion and support happens primarily on the Ta
FYI, I took a couple of hours to write an example using TaoSDL on the
IronPython cookbook [1].
I wanted to notice that accessing attributes is not very smooth and I
assume it's due to the fac that TaoSDL structures are all unmanaged. Not
very foxy :)
- Sylvain
[1] http://www.ironpython.info/i
Jane,
If you're only interested in 2D, you might want to use TaoSDL rather
than TaoOpenGL+TaoGLFW. SDL is a pretty cool graphics library that runs
on practically anything that exists.
It might be easier than OpenGL but will only make sense in 2D context.
For instance look at SdlGfx.zoomSurface
Hello Sylvain,
Thank you for your help.
I will try your suggestions.
I appreciate that.
Warm regards,
Jane
Jane
> Date: Sun, 17 Feb 2008 15:27:54 +
> From: [EMAIL PROTECTED]
> To: users@lists.ironpython.com
> Subject: Re: [IronPython] How to use Tao.Glfw or Tao.OpenGL Zoo
Hi Jane,
I'd say that you'll have to go through the Tao documentation [1] and get
a good OpenGL tutorial [2]. Note that the Tao distribution contains the
NeHe tutorial ported to C#.
I don't remember much of my OpenGL years but I think zoom doesn't exist
per se, instead you change the view matr