Re: [v8-users] Re: v8::Isolate::New works on 7.2, fails on 7.3+

2019-07-15 Thread Jakob Gruber
Looks like allocation of the new string here is failing. That code has been there since 71 though. On Mon, Jul 15, 2019 at 7:37 PM Christopher Nelson wrote: > I have found

Re: [v8-users] Build for Android with libstdc++

2019-07-15 Thread Jaemin Park
> > >> >> >>> and the second one is when setting field to prototype >>> template(Template->PrototypeTemplate()->Set()). >>> >>> 07-15 13:42:24.488 23217 23318 E v8 : # >>> 07-15 13:42:24.488 23217 23318 E v8 : # Fatal error in >>> ../../src/api.cc, line 1350 >>> 07-15

[v8-users] Limit execution time to 1ms

2019-07-15 Thread Jaka Jančar
Hi, Is there any way to limit execution time to 1ms? Calling timer_create() and RequestTermination() from another thread is ok for double-digit timeouts, but not high resolution enough for single digit ones. Is there some callback on isolate thread that could be used for clock_gettime()? Jaka

[v8-users] Re: v8::Isolate::New works on 7.2, fails on 7.3+

2019-07-15 Thread Christopher Nelson
I have found that actually, the problem is that DEBUG builds now throw this error on Linux, whereas release builds are fine. I have tried to determine if there are any flags my app needs to have or to omit when linking against the monolithic V8 lib on linux for debug. Any help would be

Re: [v8-users] Build for Android with libstdc++

2019-07-15 Thread Jaemin Park
2019년 7월 15일 월요일 오후 6시 5분 10초 UTC+9, Jakob Kummerow 님의 말: > > On Mon, Jul 15, 2019 at 10:05 AM Jaemin Park > wrote: > >> I built it with these settings: >> # Build arguments go here. >> # See "gn args --list" for available build arguments. >> is_debug = true >> android_full_debug = is_debug >>

Re: [v8-users] Build for Android with libstdc++

2019-07-15 Thread Jakob Kummerow
On Mon, Jul 15, 2019 at 10:05 AM Jaemin Park wrote: > I built it with these settings: > # Build arguments go here. > # See "gn args --list" for available build arguments. > is_debug = true > android_full_debug = is_debug > is_component_build = false > target_os = "android" > target_cpu =

[v8-users] Build for Android with libstdc++

2019-07-15 Thread Jaemin Park
Hi, I'm working on embedding v8 to Unreal Engine(UE4) application. As of now UE4 is still uses libstdc++ for Android, I had to build v8 with libstdc++ to match stdlib. I was able to build with minimal modification (as possible) of build script, but I experienced some runtime assurance