[v8-users] Re: Errors Building v8 8.3.110.13 for Windows with is_component_build=true target_cpu="x64" is_clang=false use_custom_libcxx=false

2020-10-22 Thread Ben Ernst
Thanks, that'll be helpful. On Friday, 23 October 2020 at 06:46:47 UTC+10:30 Rodrigo Hernandez wrote: > I almost forgot, I created this repo for my own sanity: > > https://github.com/AeonGames/v8-builder > > it has bash scripts to make generating patches for new versions easier... > or at least

[v8-users] Re: Errors Building v8 8.3.110.13 for Windows with is_component_build=true target_cpu="x64" is_clang=false use_custom_libcxx=false

2020-10-22 Thread Rodrigo Hernandez
I almost forgot, I created this repo for my own sanity: https://github.com/AeonGames/v8-builder it has bash scripts to make generating patches for new versions easier... or at least for me  On Thursday, October 22, 2020 at 2:12:47 PM UTC-6 Rodrigo Hernandez wrote: > Latest is 8.5.210.20 ,

[v8-users] Re: Errors Building v8 8.3.110.13 for Windows with is_component_build=true target_cpu="x64" is_clang=false use_custom_libcxx=false

2020-10-22 Thread Rodrigo Hernandez
Latest is 8.5.210.20 , there is a PR at https://github.com/microsoft/vcpkg/pull/13355 that is ready to merge but I guess got neglected. you can grab the patches from there, I have not made a push upstream because I really needed a break from v8 building, and because my latest changes include

Re: [v8-users] Recovering a FunctionTemplate (or how to ->Inherit from one you've lost the handle to?)

2020-10-22 Thread Rodrigo Hernandez
Hi Ben, Yes, however what I need to store is the v8::FunctionTemplate, v8::Local to be more specific, which does not inherit from Value and there is a static_assert that checks for that. So perhaps, maybe if go to the real problem a different solution may arise. I have a Js wrapper C++ base