On Wed, Nov 7, 2012 at 6:29 PM, Vyacheslav Egorov vego...@chromium.orgwrote:
[...] Sven recently was changing things in that neighborhood. I am CCing
him. I hope he will be able to help.
I am not sure which neighborhood we are talking about, but I'll take a
look... ;-)
--
v8-users mailing
Interesting, I wonder why --trace-deopt isn't spitting out deopt notices
for me. Maybe some of the output is being lost because I'm using WinDbg to
capture it. I used to get deopt output there, though...
Is there a way to tell which value is causing check-prototype-maps to fail?
Is it a check
Figuring out which value requires looking at the IR dumped with
--trace-hydrogen.
As for logs: on Windows you can patch your chrome.exe as I describe here:
http://mrale.ph/blog/2012/06/21/v8s-flags-and-chrome-on-windows.html
and then a simple unix style redirection works from command prompt:
I asked because it is highly unlikely that any big application runs
without deopts.
I just tried to run the game in Chrome Canary on Mac with
--js-flags=--trace-deopt --code-comments and I saw many deopts.
DrawScaleF constantly deopts on check-prototype-maps.
DEOPT: DrawScaleF at bailout
Hi Vyacheslav,
Yeah, as I said I ran with trace-opt, trace-bailout and trace-deopt turned
on. So 'disabled optimization for' doesn't mean the function is
deoptimized? That's really surprising to me, because I see a performance
hit for those functions, and I assume that optimization being turned