Hello,
I use v8 embedded in a project and I'm updating to the latest release.
The changes to v8::Persistent caused my code not compile anymore, because
I'm using some persistent as member of an exported (dll) class and also as
values of an std::map.
Both exported classes (at least in MSVC)
Hi all,
I've been following all the instructions to build V8 on Windows from here:
https://github.com/v8/v8/wiki/Building%20with%20Gyp#visual-studio
only replacing the instruction
> python build\gyp_v8
with
> python gypfiles\gyp_v8
as the former file does not exist in the repository
Hi all,
I'm using ObjectTemplate to create JS empty objects that are simple
wrappers of a c++ object
(in the JS code they are just used as "handles" to pass the objects around
in the script).
I was just wondering if there is any issue or penalty to use a new
ObjectTemplate every time (see
will do, thanks!
On Fri, Oct 7, 2016 at 7:19 AM, Jochen Eisinger <joc...@chromium.org> wrote:
> If possible, reusing the object template will save space, and is preferable
>
> On Thu, Oct 6, 2016 at 8:18 PM Riccardo Corsi <riccardo.co...@kairos3d.it>
> wrote:
>
? Isn't that exactly what
>> they're meant for?
>>
>>
>> On Monday, October 10, 2016 at 5:08:54 AM UTC-7, Riccardo Corsi wrote:
>>
>> will do, thanks!
>>
>> On Fri, Oct 7, 2016 at 7:19 AM, Jochen Eisinger <joc...@chromium.org>
>> wrote:
>>
>>