This stuff is great! very helpful for my project :)
My suggestions:
public class foo : Object
{
public int x { set; get; }
public int y { set; get; }
}
public class bar : Object
{
private Foo foo = new Foo ();
//One possibility
public int x { set;
Sorry I don´t have been see the answer that was posted before
- Mensaje original -
De: "Arley Consuegra Rosello"
Para: "Arkadi Viner"
CC: vala-list@gnome.org
Enviados: Domingo, 20 de Junio 2010 22:13:45 (GMT-0500) Auto-Detected
Asunto: Re: [Vala] Adding my custom object to libGee.List...
I think that must be
private Gee.List pdfDocuments = new Gee.ArrayList
();
- Mensaje original -
De: "Arkadi Viner"
Para: vala-list@gnome.org
Enviados: Sábado, 19 de Junio 2010 17:48:18 (GMT-0500) Auto-Detected
Asunto: [Vala] Adding my custom object to libGee.List...
Hi,
In my program
We are pleased to announce version 0.9.2 of Vala, a compiler for the
GObject type system.
Vala 0.9.2 is now available for download at:
http://download.gnome.org/sources/vala/0.9/
Changes since 0.9.1
* Initial support for GDBus-based clients and servers.
* Support implicit and explicit GVaria
Thanks, that did the trick.
On Sun, Jun 20, 2010 at 5:02 AM, Didier 'Ptitjes' wrote:
> Hi,
>
> On 06/19/10 23:48, Arkadi Viner wrote:
> > *so, the declaration look like this:*
> > private Gee.List pdfDocuments = new Gee.ArrayList ();
> >
> > *and when I try to add some thing to it:*
> >
Hello,
Am Sonntag, den 20.06.2010, 17:57 +0200 schrieb Frederik:
> foo.x +> bar.y; // default
> foo.x <+> bar.y; // bidirectional
I'd suggest ~> or ->, because a change of a 'implies' a value change of
b:
foo.x ~> bar.y; // default
foo.x <~> bar.y; // bidirectional
Hi,
GLib/GObject 2.26 will add property binding [1]. The straightforward way to
support this in Vala would be:
Object.bind_property (foo, "x", bar, "y");
Object.bind_property (foo, "x", bar, "y", BindingFlags.BIDIRECTIONAL);
However, this is not very type-safe. Would direct language support
The menu bar is optional. The screenshot is in compact mode (where the
menubar is replaces by a button with a drop down menu). Also, the menu
bar is almost never needed in xnoise, so we decided to offer this GUI
version without the menu bar.
Still the menu is available in the GUI and if you like a