Hi Aleksandr,
Maybe what you're looking for is PhysicsFS: https://icculus.org/physfs/
I'm not sure if there is a Vala binding already, but creating one
would be fairly trivial.
I don't believe PhysicsFS will do the priority search for you, but it
wouldn't require much code to implement tha
Hello,
isn't what you are planning an overkill? Are you sure you need a filesystem
abstraction layer for something that is basically, calling stat() a few
times?
You may also think about using GResource for compiling all resources and
linking statically with the app (that makes sense if they are
Hi, everyone.
I'm kind of new to GLib in general, but already have some basic
understanding of how it works. I'm planning to make a game using Vala
(which means GLib, GObject and GIO). One of the first things is to make
isolated VFS with different mount points on file system, each of has it's
own