Hi masters of the memory problems...
I have an annoying problem,
where I need some general hints.
An you might know already I have been
using valgrind (mostly memtool) for a long time - so the basics are ok.
My current Linux-program give one valgrind error - at random - every
~0.01% of
there is a multicore platform named tile64 http://en.wikipedia.org/wiki/TILE64
Now, I want to let valgrind execute onto this platform, does anyone know the
exact way?
TILE64 uses a MIPS-based instruction set. The platforms page on the Valgrind
website,
2011/11/24 奕楠 邱 magicmcgrad...@hotmail.com
Sorry, recently, my research topic need the support of valgrind tool
so, can I put the valgrind source code onto another platform and compile
it?
there is a multicore platform named tile64
http://en.wikipedia.org/wiki/TILE64
This might help:
On Thu, 24 Nov 2011 11:34:25 +0100, Julian Seward wrote:
Question; Can I ... or should I ... also throw valgrind
--tool=helgrind into the game? I have not been using this yet.
You
can use --tool=helgrind or --tool=drd to check threaded programs for
errors. They provide similar
On Thursday, November 24, 2011, Peter Toft wrote:
Since my problem happens very
seldom, one follow-up question is whether I can combine --tool=memtool
and --tool=drd in one run?
No, you can't.
But note: it might be that the problem occurs all the time (a race of
some kind, for example) but
On Thu, 24 Nov 2011 14:25:57 +0100, Julian Seward wrote:
On
Thursday, November 24, 2011, Peter Toft wrote:
Since my problem
happens very seldom, one follow-up question is whether I can combine
--tool=memtool and --tool=drd in one run?
No, you can't. But note: it
might be that the problem
Hi list,
While trying to debug some gcc breakage, I stumbled over an unimplemented
opcode in 3.7.0:
==30077== Command:
/usr/lib/gcc/armv7l-suse-linux-gnueabi/4.6/../../../../armv7l-suse-linux-gnueabi/bin/as
-march=armv7-a -mfloat-abi=hard -mfpu=vfpv3-d16 -meabi=5 -o /tmp/ccP7oOkQ.o