Re: [Valgrind-users] Segfault / wxWidgets & Boost

2021-03-26 Thread Philippe Waroquiers
Looks a little bit difficult to tell anything precise based on the info you 
provide.

As general guidelines:
  * If the server segfaults, you should have a core dump to debug and see what 
went wrong.
If core dump is disabled (e.g. check ulimit -a), you might also just
attach with gdb and have gdb stop when the segfault is encountered.
  * And of course, you can try to run your program under valgrind.
Philippe

On Fri, 2021-03-26 at 13:22 -0400, John A wrote:
> Hey y'all,
> 
> I am attempting to solve a unique problem with our inhouse software. The
> main client and server are C/C++. There is also a GUI server using wxWidgets
> 3.1.
> 
> Any guidance to this would be helpful: many or 1 client(s) are begun and
> connect locally or via TCP to the server GUI instance. When a client
> disconnects, the server GUI segfaults.
> 
> We're using Boost 1.74/1.76 (rc2)
> 
> Best regards,
> John
> 
> aronetics.com
> We Speak ITR
> +1-216/307-5760
> 
> 
> 
> 
> ___
> Valgrind-users mailing list
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[Valgrind-users] Segfault / wxWidgets & Boost

2021-03-26 Thread John A
Hey y'all,

I am attempting to solve a unique problem with our inhouse software. The
main client and server are C/C++. There is also a GUI server using wxWidgets
3.1.

Any guidance to this would be helpful: many or 1 client(s) are begun and
connect locally or via TCP to the server GUI instance. When a client
disconnects, the server GUI segfaults.

We're using Boost 1.74/1.76 (rc2)

Best regards,
John

aronetics.com
We Speak ITR
+1-216/307-5760




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