Nice.  You may find it easier to just make the vlog name -- which is now
plain text -- the site link, instead of a separate link to the side.

It's great to see you respond with such fervor to try and adapt here..

It's funny, because I sorta tried warning Jeff that this reaction was
inevitable.. (if you recall our discussion when we met at the nyc party, it
very quickly led to this issue).

Either way, you guys came out better for it, because you just demonstrated
that you're listening to the community.

Best of luck and happy holidays,

RONEN!

On 12/18/06, [chrisbrogan.com] <[EMAIL PROTECTED]> wrote:
>
>   So, we were working like crazy today to address concerns you've raised
> through here, EvilVlog, and in private emails.
>
> First, thank you. Thanks for your discussion, for your passion, for
> your interest in keeping the community strong and vibrant. I
> appreciate your conversation, your input, your thoughts on everything.
> It's been really good having more minds in the conversation.
> Collaboration can be very helpful.
>
> Here's what we've done today towards making it better:
>
> #1) Opt-In - We've posted that we're going to fix this. We'll move to
> opt-in, and we'll continue to reach out to people we've added, and
> make sure everyone's okay with our effort. We'll work fast on this.
>
> #2.) Permalinks - These fell off in the relaunch, but what we did
> today is even better, I feel. Check out this page as a sample:
>
> http://network2.tv/episode/2098608/ (an episode of Batman Geek)
>
> We've included a big fat "Visit Website" next to the show name. We
> display the Original Post, the Original Media, the Visit Website link
> again over to the right. We've put the original blog post underneath
> the video screen (though it looks like we have to tweak presentation-
> whoops), with yet another link to original post.
>
> We've removed the "Comments" field because it might be confused to be
> similar to a blog comments field, not a show review (what do you think
> of Batman Geek) field, as we'd intended. (We're open to better ideas
> how to work that field).
>
> If you think this is a step in the right direction, let me know. We're
> working our head off to make sure people's concerns are addressed, and
> that we're doing right by the majority of folks. (Can't please
> EVERYONE, but I sure don't want 2451 enemies).
>
> ONE NOTE: Our developers have the next two weeks off, after logging
> several 90+ hour weeks. The rework we've done today is all I can get
> through until they've had lots of beers and sand. Please bear with me
> on that.
>
> Best to you and yours,
>
> --Chris...
>
>  
>


[Non-text portions of this message have been removed]

Reply via email to