Hi-
I'd be interested to hear from folks who have successfully integrated games
collections and use of game consoles in their institutions, particularly in
those with academic game design curricula. Do you check out consoles? How do
you collect games? What are the challenges of becoming a
Hello Debra,
The UD Library supports a small (~60 titles) collection of video games
on the PS, PS2, PS3, XBox 360, and N64 platforms (primarily PS2 and
PS3). It began as a grant-funded collection which was first loaned and
then donated to the Library by a Foreign Languages and Literatures
Thanks, Meghann!
This covers a lot of discussion topics we are sure to have here. Headphones is
a strong consideration for us, since our locations would not be soundproof. SO
students are OK with bringing their own headphones? Because we have gotten
away from that.
I don't have a list of
Hi again,
I wasn't too clear about the accessories -- oops! When I said We do
not check out other accessories -- headphones, remotes, etc. -- what I
should have said was, we supply these things, but we do not charge them
to the patrons' accounts. I have noticed though that the students who
Thanks Meghann-
Also, by charging to student's account, is that a fee per use, or like a
deposit? Are there a lot of issues with maintenance of consoles and software,
or not more than with other software and equipment that would be checked out?
Debra
From: Meghann Matwichuk
Hi Debra,
By 'charging' I just mean checking out the controller to the student for
4-hour in-building use. We do not charge any fees for the use the
equipment. One maintenance issue we've had with our PS3 console -- I
recently received a 'must update software' message when checking the
OK, thanks, Meghann once again.
Will help inform my discussions.
Debra
From: Meghann Matwichuk mtw...@udel.edumailto:mtw...@udel.edu
Reply-To: videolib@lists.berkeley.edumailto:videolib@lists.berkeley.edu
videolib@lists.berkeley.edumailto:videolib@lists.berkeley.edu
Date: Wednesday, October 1,