Hi,

 > This is a report on what was done so far, and what remains to be done on
> the Benchmark GUI project.
>
> Quick overview of what was done so far:
> -all benchmarks implemented and runnable from the GUI
> -result visualization of benchmarks
> -UI menu and navigation
> -CMake build system

Good, this is a solid foundation for the second half of GSoC. :-)



> What remains to be done:

(I'll provide short comments on each of the items)

> -use on-the-fly benchmark data generation (shipping and using separate
> files is currently bugged for solver benchmark in Qt5 release mode, but
> works in debug mode - the "Heisenbug")

I can provide that soon.

> -threaded benchmarks (waiting for the "Heisenbug" work-around)

Ideally gets fixed without dedicated coding for this one ;-)

> -merge Qt4 and Qt5 CMake files into a single CMakeLists.txt file

Shouldn't be too hard - just the testing with multiple 
installations/machines is a bit tedious.


> -basic view (still trying to design a simple and appealing UI)

Suggestion: Focus on two quantities: GFLOP/sec for compute-limited 
operations (matrix-matrix multiplications) and GB/sec for 
memory-bandwidth-limited operations. Anything else can probably go into 
the expert mode...

> -expert view (gonna need some info on what to put into the expert view)

'Fundamental' quantities of interest:
  GFLOP/sec over data size
  GB/sec over data size
  PCI-Express bandwidth
  Latencies (OpenCL API, single byte transfers, etc.)

Compound operations like the QR factorization or the iterative solvers 
are harder for users to comprehend, as they involve a combination of the 
fundamental quantities above. Still, I think it's useful to have these 
as experts can use these to derive estimates about how fast their 
machine will perform for certain operations.


> -benchmark execution animation (ready/running/finished)

Simple status updates should be sufficient ("Running benchmark X of Y 
total, estimated time remaining)

> -user input of benchmark matrices (custom sizes, matrix market)

yes, this is super-handy :-)

> -home screen design (thought it might be nice to have a home/welcome
> screen, but have no idea what to put in it :D suggestions highly needed
> on this one)

Are you referring to a splash screen at startup? I've got a draft splash 
screen somewhere, which I can adapt to the ViennaCL benchmark GUI. 
Totally unimportant in terms of functionality, yet easy to integrate and 
provides quite a professional touch.


> -benchmark result upload (will use JSON format; Qt5 has native support
> for JSON, Qt4 will require a third-party library)

I expect that it is sufficient to rely on Qt5 at this point and disable 
it for Qt4 builds. As our precompiled binaries will use Qt5, most users 
will have this piece of functionality available then.


> -additional features of my proposal: My Results and Online Result
> Database (My Results won't be a problem, Online Result Database could be
> tricky)

This should have lower priority in favor of the issues above :-)

> -collecting sample results for comparison (first need to establish a
> formula for determining final benchmark score)

For FLOPs and GB/sec this is fairly easily obtained from the usual 
consumer datasheets.

> -installer

Yep, this is super-important for Windows-based users.


> That's all I can think of, hope I didn't miss anything.
>
> The UI development is going a bit slower than I anticipated. Styling and
> customizing Qt's widget behavior isn't very straight-forward. Until now,
> I've only dealt with stock widgets, so styling them is new to me (then
> again, lots of things are new to me in this project).
>
> So far I'm very satisfied with the development flow. My proposal's
> timeline was very loose, and the project is going ahead of schedule.
>
> I've pushed the initial design of UI menu to GitHub. From now on I'll be
> needing community feedback and suggestions on the design. Here's a quick
> screenshot for those who can't afford to build and run it on their
> machine: http://pokit.org/get/img/8b45999c8078fd263aad5f31a9f47154.jpg

I like the sidebar on the left :-)


> My original design idea was to make a futuristic, Star Wars/Star Trek
> themed UI.

Use the force, Namik ;-)

> Luckily, the Qt widgets weren't very co-operative. I say
> luckily because it would probably be very cheesy and highly
> inappropriate. So I decided on a more conventional UI. I must admit I
> did "borrow" some ideas from Qt Creator IDE (I really like Qt Creator).
>
> I think that's about enough typing for one email. :)

Thanks!

Best regards,
Karli

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