Martin Geisler [EMAIL PROTECTED] writes:
I fixed Issues 6, 8, and 37 in the weekend:
http://tracker.viff.dk/issue6
http://tracker.viff.dk/issue8
http://tracker.viff.dk/issue37
They all have to do with making players more robust in the face of
network problems. Please test this too by
1) Rather than
x = (a * (y + (1 - a) * x)
you want
x = (a * (y - x) + x)
so you shave off a superfluous mult for each assignment.
Right, good point! We should do that. Maybe a smart compiler could do
the necessary deductions automatically? So it would go from
x = a * y + (1 - a) *