In the paper on page two, lower left, we write that each server
party execute identical copies of the server program inn lock-step.
Based on this assumption it is reasonable to consider the server as
having a single well-defined state. However in Viff this is no
longer true due to parallelism.
New submission from Martin Geisler [EMAIL PROTECTED]:
The release notes in the NEWS file should be updated with information
about the two player runtime found in viff.paillier.
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messages: 130
nosy: mg
status: unread
title: Update NEWS with info on two player runtime
New submission from Martin Geisler [EMAIL PROTECTED]:
The code for the Paillier crypto system needs documentation, as does
the runtime based on it.
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messages: 131
nosy: mg
status: unread
title: Documentation for viff.paillier
VIFF Issue Tracker
New submission from Martin Geisler [EMAIL PROTECTED]:
We now have three mailinglists (see http://lists.viff.dk/) but the
documentation only mentions viff-devel.
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messages: 133
nosy: mg
status: unread
title: New mailinglists
VIFF Issue Tracker
New submission from Martin Geisler [EMAIL PROTECTED]:
The players can now be started in any order and the documentation
needs to be updated to reflect that. At least the installation guide
is outdated.
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messages: 132
nosy: mg
status: unread
title: Doc update needed: players can start
New submission from Martin Geisler [EMAIL PROTECTED]:
As far as I know nobody has tested the SSL functionality of VIFF since
we switched to PyOpenSSL almost two weeks ago (rev facc9f1f0bb1).
Please test it and close this bug if it works.
--
messages: 135
nosy: mg
status: unread
title:
New submission from Martin Geisler [EMAIL PROTECTED]:
As far as I know nobody has tested the SSL functionality of VIFF since
we switched to PyOpenSSL almost two weeks ago (rev facc9f1f0bb1).
Please test it and close this bug if it works.
--
messages: 134
nosy: mg
status: unread
title:
New submission from Martin Geisler [EMAIL PROTECTED]:
Add an option which will make the players stop trying to reconnect
after a certain number of attempts.
This is will be important for Issue 40 so that we can run a set of
players from a script and exit with an error if the network is down or
Because I wanted to remind you guys that there are many low-hanging
fruits where you can help...
The documentation updates should be especially easy.
I also keep reminding myself that I should look into or update all
these different things -- now there is at least a chance that someone
will help
New submission from Martin Geisler [EMAIL PROTECTED]:
In http://article.gmane.org/gmane.comp.cryptography.viff.devel/241
Tomas Toft writes:
[...] Nice speedup. It's also possible to do a similar thing for
ComparisonToft07Mixin. In the two-fields variation we need the same
bit in Zp and
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