vim bof audio available anyone ?

2006-09-20 Thread Christian MICHON

Hi vimmers,

I remember there was some audio recording of vim BOF/sane 2004.

Has anyone attended yesterday's BOF session with an audio
recording device ? It would be nice to hear it for those/us who
could not attend.

Thanks in advance
--
Christian


Keyword completion

2006-09-20 Thread Gautam Iyer
Hi All,

Maybe this has been discussed already: When pressing Ctrl-P / Ctrl-N,
can we get vim to complete from the list of syntax keywords?

Better still say from a specified group? Or does one have to write out
these keywords separately in a completion file?

Thanks,

GI

-- 
A hangover is the wrath of grapes.


Re: Keyword completion

2006-09-20 Thread Martin Stubenschrott
On Wed, Sep 20, 2006 at 01:33:54PM -0700, Gautam Iyer wrote:
 Maybe this has been discussed already: When pressing Ctrl-P / Ctrl-N,
 can we get vim to complete from the list of syntax keywords?

You can do that by setting:

:set omnifunc=syntaxcomplete#Complete

and then use c-xc-o

You can also specifiy certain syntax groups too use, but look into the
docs/scripts, how to do that.

--
Martin


Re: [vim-dev] Re: Keyword completion

2006-09-20 Thread Gautam Iyer
On Wed, Sep 20, 2006 at 10:41:58PM +0200, Martin Stubenschrott wrote:

  Maybe this has been discussed already: When pressing Ctrl-P / Ctrl-N,
  can we get vim to complete from the list of syntax keywords?
 
 You can do that by setting:
 
 :set omnifunc=syntaxcomplete#Complete
 
 and then use c-xc-o
 
 You can also specifiy certain syntax groups too use, but look into the
 docs/scripts, how to do that.

Great! Thanks,

Gautam

-- 
'Common' Proof Techniques:
10. Proof by cumbersome notation -- Best done with access to at least
four alphabets and special symbols.


[macvim] Work-in-progress patch for new events

2006-09-20 Thread Nicolas Weber

Hi everyone,

I'm currently writing a patch to port mac vim to carbon's new (os  
9? os x 10.0?) event model. This has the main advantage that the new  
event model provides standard handlers for a lot of stuff (window  
movement, ...) and makes further patches much easier to write.


In the next weeks I will be somewhat busy with Real Life (tm), so I  
post a work-in-progress patch if someone wants to play with it until  
I continue my work.


There are still some regressions in this patch (dialogs are not  
always painted correctly, dragging the mouse out of the window  
doesn't work, scrolling takes twice as much cpu%), but some stuff is  
already better (mainly life resizing). I don't recommend it for daily  
work just yet ;-)


I hope I can write some high level notes about the patch in the next  
few days...


Bye,
Nico



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