Re: Completing functions with # in the name

2014-04-29 Thread Vlad Irnov
On 4/28/14, Nikolay Pavlov zyx@gmail.com wrote: On Apr 29, 2014 7:13 AM, Vlad Irnov vlad.ir...@gmail.com wrote: On 4/25/14, Nikolay Pavlov zyx@gmail.com wrote: On Apr 25, 2014 11:21 AM, Chris Allison chris.charles.alli...@gmail.com wrote: Hi skeept, what version are you

Re: Completing functions with # in the name

2014-04-28 Thread Vlad Irnov
On 4/25/14, Nikolay Pavlov zyx@gmail.com wrote: On Apr 25, 2014 11:21 AM, Chris Allison chris.charles.alli...@gmail.com wrote: Hi skeept, what version are you using, as with my version it works as expected Try doing :set iskeywordvim isidentvim before completing (this will reset

Re: Completing functions with # in the name

2014-04-28 Thread Nikolay Pavlov
On Apr 29, 2014 7:13 AM, Vlad Irnov vlad.ir...@gmail.com wrote: On 4/25/14, Nikolay Pavlov zyx@gmail.com wrote: On Apr 25, 2014 11:21 AM, Chris Allison chris.charles.alli...@gmail.com wrote: Hi skeept, what version are you using, as with my version it works as expected Try

Re: Completing functions with # in the name

2014-04-25 Thread skeept
what version are you using, as with my version it works as expected :call unite# TAB will complete with functions that start unite# and not at the beginning of the list as in your case. Hi Chris, my current vim version is 7.4.265, compiled this morning. I can reproduce the behavior

Re: Completing functions with # in the name

2014-04-25 Thread Nikolay Pavlov
On Apr 25, 2014 11:21 AM, Chris Allison chris.charles.alli...@gmail.com wrote: Hi skeept, what version are you using, as with my version it works as expected Try doing :set iskeywordvim isidentvim before completing (this will reset iskeyword and isident options to the default for vim).

Completing functions with # in the name

2014-04-24 Thread skeept
Hi all, is there a setting that I can use that will allow me to complete a function with # in the name? The current situation is as follows: Suppose I want to call a function called unite#custom#alias() If I type :call unite and hit tab multiple times then eventually matching completions