Re: [VirtualGL-Users] Oasys Primer problem

2011-12-07 Thread DRC
To answer your other question, RE: testing this, I don't have any ideas of what to test. I can't make the glXUseXFont() function fail in TigerVNC using "toy" applications, so I'm not sure what Oasys Primer is doing differently to make it fail. Can you test using the latest version of VirtualGL (2

Re: [VirtualGL-Users] Oasys Primer problem

2011-12-07 Thread DRC
It's extremely odd that anything would work in TurboVNC and then fail in TightVNC, since TurboVNC was originally based on TightVNC 1.3.10. However, TurboVNC does have a lot of bug fixes relative to TightVNC, since our code base has continued to evolve after TightVNC 1.3.x was abandoned. VirtualGL

Re: [VirtualGL-Users] Oasys Primer problem

2011-12-07 Thread filip . gedell
I tried some more cases, running the application on the local x server with VGL and running with TightVNC. All X servers except TurboVNC gives the same error when running the application with VGL. The application works using the X servers build in OGL implementation. Mesa in the case of the VNC se

Re: [VirtualGL-Users] Oasys Primer problem

2011-12-07 Thread filip . gedell
It works fine with TurboVNC. Thanks for the tip, I will try the TigerVNC list. -- Filip Gedell Software Engineer Gridcore AB Aschebergsgatan 46 411 33 Göteborg Phone: +46 31 18 21 60 Cell: +46 733 18 21 62 From:        DRC To:        virtualgl-users@lists.sourceforge.net, Date:        2011-1

Re: [VirtualGL-Users] Oasys Primer problem

2011-12-07 Thread DRC
Does it happen with TurboVNC as well? If not, then please forward to tigervnc-users. If so, then is it possible to obtain a copy of the app for testing? On 12/7/11 2:09 AM, filip.ged...@gridcore.se wrote: > Hi, > > We are trying to run Oasys Primer using TigerVNC and VGL. > > The application

[VirtualGL-Users] Oasys Primer problem

2011-12-07 Thread filip . gedell
Hi, We are trying to run Oasys Primer using TigerVNC and VGL. The application starts and the process is reading event data from the X socket. The problem is that the ui is not updating and not responding to any user input. Enabling VGL_TRACE shows that a call to glXUseXFont seems to fail and