I haven't seen that solution, but at least with nVidia and AMD drivers,
it should be unnecessary, since both provide a mechanism for specifying
that glXSwapBuffers() should be synced to the monitor's vertical
refresh. On nVidia, you can control this "on the fly" by setting the
environment vari
Hi,
How is installing VirtualGL and then launching my application with 'vglrun'
fixing an x11grab (screen capture) overlay-flickering issue? I came upon the
solution online, but with no explanation for why it works, and now I'm very
curious.
After pouring over the VirtualGL documentation, I'v