Re: [VirtualGL-Users] VirtualGL performance impact

2012-03-14 Thread DRC
On 3/14/12 12:42 PM, Arthur Huillet wrote: > My objective is to be able to compare to other solutions (and, if other > solutions happen to beat VirtualGL, try to figure out why and do something > about it). > I heard various people claim "better performance than VirtualGL" when > presenting their o

Re: [VirtualGL-Users] VirtualGL performance impact

2012-03-14 Thread Arthur Huillet
On Wed, 14 Mar 2012 10:44:44 -0500 DRC wrote: > I'm not sure how measuring the overhead of VirtualGL is relevant unless > it is in the context of potentially reducing that overhead or comparing > it to other solutions. My objective is to be able to compare to other solutions (and, if other sol

Re: [VirtualGL-Users] VirtualGL performance impact

2012-03-14 Thread DRC
We run into this question from time to time, usually from end users who ask me why GLXgears only performs at 500 frames/second in VirtualGL instead of 5000. My answer is always the same: does anything over 30 fps matter? Unless you're running a heads-up flight simulator, the answer is almost cer