[VirtualGL-Users] VirtualGL 2.4.1 has been released

2015-06-12 Thread DRC
http://sourceforge.net/projects/virtualgl/files/2.4.1/ Packaging changes: These packages were built with libjpeg-turbo 1.4.1: http://sourceforge.net/projects/libjpeg-turbo/files/1.4.1/ This improves performance on 64-bit Mac clients, relative to VirtualGL 2.4. Significant changes since 2.4: [1]

Re: [VirtualGL-Users] VirtualGL - reduce bandwidth with compression

2015-06-12 Thread Marco Marino
Thanks for your answer. As you told "H.264 doesn't benefit all applications-- mainly it will only improve the situation for games and other very video-like workloads". And this is my purpose! I need a reliable, high latency network compatible "transport". I'm interested in gaming, and video reprodu

Re: [VirtualGL-Users] VirtualGL - reduce bandwidth with compression

2015-06-12 Thread DRC
OK, then yes, with the qualifications that you mention (a workload that updates a predictable area of the screen in a predictable way, i.e. games & video applications; low-bandwidth; reasonable image quality), then a video codec such as H.264 is definitely going to be the best solution. I am w

Re: [VirtualGL-Users] VirtualGL 2.4.1 has been released

2015-06-12 Thread Morgan Ross
Have you considered migrating to github from sourceforge, in light of their recent behavior? Sorry if this has already been addressed. On Fri, Jun 12, 2015 at 8:19 AM, DRC wrote: > http://sourceforge.net/projects/virtualgl/files/2.4.1/ > > Packaging changes: > These packages were built with libj

Re: [VirtualGL-Users] VirtualGL - reduce bandwidth with compression

2015-06-12 Thread Marco Marino
Ok, thanks. Is there some technical documentation for virtualgl developers? I need to understand the code, if i have to write a plugin. And the code is not trivial. I have no experience, and i never read virtualgl code before. However, thanks again for you answers. MM 2015-06-12 22:42 GMT+02:00 DR

Re: [VirtualGL-Users] VirtualGL - reduce bandwidth with compression

2015-06-12 Thread DRC
No, the plugin framework was developed specifically for a customer. The only documentation for it is in the API headers. I wish I could be of more help. This project interests me, but the only way I make money is by consulting and doing custom development for companies regarding VirtualGL an

Re: [VirtualGL-Users] VirtualGL 2.4.1 has been released

2015-06-12 Thread DRC
What "recent behavior"? I've been hosting VirtualGL and TurboVNC on SF for 10+ years, and apart from a little bit of growing pain associated with migrating to Allura, I've had no major issues with that platform. Github is hot right now, but in the 20 years I've been doing professional software