Re: [PATCH 0/5] Unmappable DRM client buffers for fbdev emulation

2019-07-05 Thread Thomas Zimmermann
Hi Am 04.07.19 um 16:15 schrieb Noralf Trønnes: >>> Hm, why do you think that? >> >> Drivers may already come with their own shadow buffer. Cirrus is an >> example of that. It uses shmem buffer objects as shadow fbs and >> internally updates the device frame buffer in its dirty callback. Using >>

Re: [PATCH 0/5] Unmappable DRM client buffers for fbdev emulation

2019-07-04 Thread Noralf Trønnes
Den 04.07.2019 13.10, skrev Thomas Zimmermann: > Hi > > Am 04.07.19 um 12:18 schrieb Noralf Trønnes: >> >> >> Den 04.07.2019 09.43, skrev Thomas Zimmermann: >>> Hi >>> >>> Am 03.07.19 um 21:27 schrieb Noralf Trønnes: Den 03.07.2019 10.32, skrev Thomas Zimmermann: > DRM client

Re: [PATCH 0/5] Unmappable DRM client buffers for fbdev emulation

2019-07-04 Thread Thomas Zimmermann
Hi Am 04.07.19 um 12:18 schrieb Noralf Trønnes: > > > Den 04.07.2019 09.43, skrev Thomas Zimmermann: >> Hi >> >> Am 03.07.19 um 21:27 schrieb Noralf Trønnes: >>> >>> >>> Den 03.07.2019 10.32, skrev Thomas Zimmermann: DRM client buffers are permanently mapped throughout their lifetime. This

Re: [PATCH 0/5] Unmappable DRM client buffers for fbdev emulation

2019-07-04 Thread Noralf Trønnes
Den 04.07.2019 09.43, skrev Thomas Zimmermann: > Hi > > Am 03.07.19 um 21:27 schrieb Noralf Trønnes: >> >> >> Den 03.07.2019 10.32, skrev Thomas Zimmermann: >>> DRM client buffers are permanently mapped throughout their lifetime. This >>> prevents us from using generic framebuffer emulation for

Re: [PATCH 0/5] Unmappable DRM client buffers for fbdev emulation

2019-07-04 Thread Thomas Zimmermann
Hi Am 03.07.19 um 21:27 schrieb Noralf Trønnes: > > > Den 03.07.2019 10.32, skrev Thomas Zimmermann: >> DRM client buffers are permanently mapped throughout their lifetime. This >> prevents us from using generic framebuffer emulation for devices with >> small dedicated video memory, such as ast

Re: [PATCH 0/5] Unmappable DRM client buffers for fbdev emulation

2019-07-03 Thread Noralf Trønnes
Den 03.07.2019 10.32, skrev Thomas Zimmermann: > DRM client buffers are permanently mapped throughout their lifetime. This > prevents us from using generic framebuffer emulation for devices with > small dedicated video memory, such as ast or mgag200. With fb buffers > permanently mapped, such

[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation

2019-07-03 Thread Thomas Zimmermann
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display