Den 03.07.2019 10.33, skrev Thomas Zimmermann:
> The bochs driver (and virtual hardware) requires buffer objects to
> reside in video ram to display them to the screen. So it can not
> display the framebuffer console because the respective buffer object
> is permanently pinned in system memory.
The bochs driver (and virtual hardware) requires buffer objects to
reside in video ram to display them to the screen. So it can not
display the framebuffer console because the respective buffer object
is permanently pinned in system memory.
Using a shadow buffer for the console solves this