[vlc-commits] d3d11_fmt: make sure we don't try to use an array size bigger than what we have

2018-02-13 Thread Steve Lhomme
vlc/vlc-3.0 | branch: master | Steve Lhomme  | Mon Feb 12 
14:24:20 2018 +0100| [0b98f9b2a75300658e5d3acd1c8c1d42e8bf5e8a] | committer: 
Hugo Beauzée-Luyssen

d3d11_fmt: make sure we don't try to use an array size bigger than what we have

(cherry picked from commit 92c069befeef7d19ccdcf73adadad5e1fde73cd5)
Signed-off-by: Hugo Beauzée-Luyssen 

> http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=0b98f9b2a75300658e5d3acd1c8c1d42e8bf5e8a
---

 modules/video_chroma/d3d11_fmt.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/modules/video_chroma/d3d11_fmt.c b/modules/video_chroma/d3d11_fmt.c
index 5a321e395d..09e22ab63c 100644
--- a/modules/video_chroma/d3d11_fmt.c
+++ b/modules/video_chroma/d3d11_fmt.c
@@ -105,6 +105,7 @@ int AllocateShaderView(vlc_object_t *obj, ID3D11Device 
*d3ddevice,
 resviewDesc.Texture2DArray.MipLevels = -1;
 resviewDesc.Texture2DArray.ArraySize = 1;
 resviewDesc.Texture2DArray.FirstArraySlice = slice_index;
+assert(slice_index < texDesc.ArraySize);
 }
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[vlc-commits] d3d11_fmt: make sure we don't try to use an array size bigger than what we have

2018-02-12 Thread Steve Lhomme
vlc | branch: master | Steve Lhomme  | Mon Feb 12 14:24:20 
2018 +0100| [92c069befeef7d19ccdcf73adadad5e1fde73cd5] | committer: Steve Lhomme

d3d11_fmt: make sure we don't try to use an array size bigger than what we have

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=92c069befeef7d19ccdcf73adadad5e1fde73cd5
---

 modules/video_chroma/d3d11_fmt.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/modules/video_chroma/d3d11_fmt.c b/modules/video_chroma/d3d11_fmt.c
index 5a321e395d..09e22ab63c 100644
--- a/modules/video_chroma/d3d11_fmt.c
+++ b/modules/video_chroma/d3d11_fmt.c
@@ -105,6 +105,7 @@ int AllocateShaderView(vlc_object_t *obj, ID3D11Device 
*d3ddevice,
 resviewDesc.Texture2DArray.MipLevels = -1;
 resviewDesc.Texture2DArray.ArraySize = 1;
 resviewDesc.Texture2DArray.FirstArraySlice = slice_index;
+assert(slice_index < texDesc.ArraySize);
 }
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