[vlc-commits] direct3d11: fix the dynamic update of shader constants
vlc/vlc-3.0 | branch: master | Steve Lhomme| Thu Feb 8 16:32:54 2018 +0100| [c417145530b6e73cbfb02dce2bd5f637077adb11] | committer: Jean-Baptiste Kempf direct3d11: fix the dynamic update of shader constants Everytime we updated a value, the other ones were lost because we have to use D3D11_MAP_WRITE_DISCARD. Now we keep a shadow copy of the constants and update one at a time. (cherry picked from commit 81b511655d920bb04e29be190a9d96ea1fdf7ce0) Signed-off-by: Jean-Baptiste Kempf > http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=c417145530b6e73cbfb02dce2bd5f637077adb11 --- modules/video_output/win32/direct3d11.c | 85 + 1 file changed, 44 insertions(+), 41 deletions(-) diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c index 1ac0765627..ccd2da22af 100644 --- a/modules/video_output/win32/direct3d11.c +++ b/modules/video_output/win32/direct3d11.c @@ -92,6 +92,13 @@ vlc_module_begin () set_callbacks(Open, Close) vlc_module_end () +typedef struct { +FLOAT Opacity; +FLOAT BoundaryX; +FLOAT BoundaryY; +FLOAT LuminanceScale; +} PS_CONSTANT_BUFFER; + /* A Quad is texture that can be displayed in a rectangle */ typedef struct { @@ -108,7 +115,8 @@ typedef struct D3D11_VIEWPORTcropViewport; unsigned int i_width; unsigned int i_height; -float f_luminance_scale; + +PS_CONSTANT_BUFFERshaderConstants; } d3d_quad_t; typedef enum video_color_axis { @@ -186,13 +194,6 @@ typedef struct d3d_vertex_t { } d3d_vertex_t; typedef struct { -FLOAT Opacity; -FLOAT BoundaryX; -FLOAT BoundaryY; -FLOAT LuminanceScale; -} PS_CONSTANT_BUFFER; - -typedef struct { FLOAT WhitePoint[4*4]; FLOAT Colorspace[4*4]; } PS_COLOR_TRANSFORM; @@ -1040,24 +1041,32 @@ static void Manage(vout_display_t *vd) } } -static void UpdateQuadLuminanceScale(vout_display_t *vd, d3d_quad_t *quad, float luminanceScale) +static bool D3D11_ShaderUpdateConstants(vlc_object_t *o, d3d11_device_t *d3d_dev, d3d_quad_t *quad) { -vout_display_sys_t *sys = vd->sys; D3D11_MAPPED_SUBRESOURCE mappedResource; +HRESULT hr = ID3D11DeviceContext_Map(d3d_dev->d3dcontext, (ID3D11Resource *)quad->pPixelShaderConstants[0], 0, D3D11_MAP_WRITE_DISCARD, 0, ); +if (FAILED(hr)) +{ +msg_Err(o, "Failed to lock the picture shader constants (hr=0x%lX)", hr); +return false; +} + +PS_CONSTANT_BUFFER *dst_data = mappedResource.pData; +*dst_data = quad->shaderConstants; +ID3D11DeviceContext_Unmap(d3d_dev->d3dcontext, (ID3D11Resource *)quad->pPixelShaderConstants[0], 0); +return true; +} -if (quad->f_luminance_scale == luminanceScale) +static void UpdateQuadLuminanceScale(vout_display_t *vd, d3d_quad_t *quad, float luminanceScale) +{ +vout_display_sys_t *sys = vd->sys; +if (quad->shaderConstants.LuminanceScale == luminanceScale) return; -HRESULT hr = ID3D11DeviceContext_Map(sys->d3d_dev.d3dcontext, (ID3D11Resource *)quad->pPixelShaderConstants[0], 0, D3D11_MAP_WRITE, 0, ); -if (SUCCEEDED(hr)) { -PS_CONSTANT_BUFFER *dst_data = mappedResource.pData; -quad->f_luminance_scale = luminanceScale; -dst_data->LuminanceScale = quad->f_luminance_scale; -ID3D11DeviceContext_Unmap(sys->d3d_dev.d3dcontext, (ID3D11Resource *)quad->pPixelShaderConstants[0], 0); -} -else { -msg_Err(vd, "Failed to lock the picture shader constants (hr=0x%lX)", hr); -} +float old = quad->shaderConstants.LuminanceScale; +quad->shaderConstants.LuminanceScale = luminanceScale; +if (!D3D11_ShaderUpdateConstants(VLC_OBJECT(vd), >d3d_dev, quad)) +quad->shaderConstants.LuminanceScale = old; } static void DisplayD3DPicture(vout_display_sys_t *sys, d3d_quad_t *quad, ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW]) @@ -2614,20 +2623,18 @@ static int SetupQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t * src_luminance_peak = DEFAULT_BRIGHTNESS; break; } -quad->f_luminance_scale = (float)src_luminance_peak / (float)sys->display.luminance_peak; +quad->shaderConstants.LuminanceScale = (float)src_luminance_peak / (float)sys->display.luminance_peak; /* pixel shader constant buffer */ -PS_CONSTANT_BUFFER defaultConstants; -defaultConstants.Opacity = 1.0; +quad->shaderConstants.Opacity = 1.0; if (fmt->i_visible_width == fmt->i_width) -defaultConstants.BoundaryX = 1.0; /* let texture clamping happen */ +quad->shaderConstants.BoundaryX = 1.0; /* let texture clamping happen */ else -defaultConstants.BoundaryX = (FLOAT) (fmt->i_visible_width - 1) / fmt->i_width; +quad->shaderConstants.BoundaryX = (FLOAT) (fmt->i_visible_width - 1) / fmt->i_width; if
[vlc-commits] direct3d11: fix the dynamic update of shader constants
vlc | branch: master | Steve Lhomme| Thu Feb 8 16:32:54 2018 +0100| [81b511655d920bb04e29be190a9d96ea1fdf7ce0] | committer: Steve Lhomme direct3d11: fix the dynamic update of shader constants Everytime we updated a value, the other ones were lost because we have to use D3D11_MAP_WRITE_DISCARD. Now we keep a shadow copy of the constants and update one at a time. > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=81b511655d920bb04e29be190a9d96ea1fdf7ce0 --- modules/video_output/win32/direct3d11.c | 85 + 1 file changed, 44 insertions(+), 41 deletions(-) diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c index 1ac0765627..ccd2da22af 100644 --- a/modules/video_output/win32/direct3d11.c +++ b/modules/video_output/win32/direct3d11.c @@ -92,6 +92,13 @@ vlc_module_begin () set_callbacks(Open, Close) vlc_module_end () +typedef struct { +FLOAT Opacity; +FLOAT BoundaryX; +FLOAT BoundaryY; +FLOAT LuminanceScale; +} PS_CONSTANT_BUFFER; + /* A Quad is texture that can be displayed in a rectangle */ typedef struct { @@ -108,7 +115,8 @@ typedef struct D3D11_VIEWPORTcropViewport; unsigned int i_width; unsigned int i_height; -float f_luminance_scale; + +PS_CONSTANT_BUFFERshaderConstants; } d3d_quad_t; typedef enum video_color_axis { @@ -186,13 +194,6 @@ typedef struct d3d_vertex_t { } d3d_vertex_t; typedef struct { -FLOAT Opacity; -FLOAT BoundaryX; -FLOAT BoundaryY; -FLOAT LuminanceScale; -} PS_CONSTANT_BUFFER; - -typedef struct { FLOAT WhitePoint[4*4]; FLOAT Colorspace[4*4]; } PS_COLOR_TRANSFORM; @@ -1040,24 +1041,32 @@ static void Manage(vout_display_t *vd) } } -static void UpdateQuadLuminanceScale(vout_display_t *vd, d3d_quad_t *quad, float luminanceScale) +static bool D3D11_ShaderUpdateConstants(vlc_object_t *o, d3d11_device_t *d3d_dev, d3d_quad_t *quad) { -vout_display_sys_t *sys = vd->sys; D3D11_MAPPED_SUBRESOURCE mappedResource; +HRESULT hr = ID3D11DeviceContext_Map(d3d_dev->d3dcontext, (ID3D11Resource *)quad->pPixelShaderConstants[0], 0, D3D11_MAP_WRITE_DISCARD, 0, ); +if (FAILED(hr)) +{ +msg_Err(o, "Failed to lock the picture shader constants (hr=0x%lX)", hr); +return false; +} + +PS_CONSTANT_BUFFER *dst_data = mappedResource.pData; +*dst_data = quad->shaderConstants; +ID3D11DeviceContext_Unmap(d3d_dev->d3dcontext, (ID3D11Resource *)quad->pPixelShaderConstants[0], 0); +return true; +} -if (quad->f_luminance_scale == luminanceScale) +static void UpdateQuadLuminanceScale(vout_display_t *vd, d3d_quad_t *quad, float luminanceScale) +{ +vout_display_sys_t *sys = vd->sys; +if (quad->shaderConstants.LuminanceScale == luminanceScale) return; -HRESULT hr = ID3D11DeviceContext_Map(sys->d3d_dev.d3dcontext, (ID3D11Resource *)quad->pPixelShaderConstants[0], 0, D3D11_MAP_WRITE, 0, ); -if (SUCCEEDED(hr)) { -PS_CONSTANT_BUFFER *dst_data = mappedResource.pData; -quad->f_luminance_scale = luminanceScale; -dst_data->LuminanceScale = quad->f_luminance_scale; -ID3D11DeviceContext_Unmap(sys->d3d_dev.d3dcontext, (ID3D11Resource *)quad->pPixelShaderConstants[0], 0); -} -else { -msg_Err(vd, "Failed to lock the picture shader constants (hr=0x%lX)", hr); -} +float old = quad->shaderConstants.LuminanceScale; +quad->shaderConstants.LuminanceScale = luminanceScale; +if (!D3D11_ShaderUpdateConstants(VLC_OBJECT(vd), >d3d_dev, quad)) +quad->shaderConstants.LuminanceScale = old; } static void DisplayD3DPicture(vout_display_sys_t *sys, d3d_quad_t *quad, ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW]) @@ -2614,20 +2623,18 @@ static int SetupQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t * src_luminance_peak = DEFAULT_BRIGHTNESS; break; } -quad->f_luminance_scale = (float)src_luminance_peak / (float)sys->display.luminance_peak; +quad->shaderConstants.LuminanceScale = (float)src_luminance_peak / (float)sys->display.luminance_peak; /* pixel shader constant buffer */ -PS_CONSTANT_BUFFER defaultConstants; -defaultConstants.Opacity = 1.0; +quad->shaderConstants.Opacity = 1.0; if (fmt->i_visible_width == fmt->i_width) -defaultConstants.BoundaryX = 1.0; /* let texture clamping happen */ +quad->shaderConstants.BoundaryX = 1.0; /* let texture clamping happen */ else -defaultConstants.BoundaryX = (FLOAT) (fmt->i_visible_width - 1) / fmt->i_width; +quad->shaderConstants.BoundaryX = (FLOAT) (fmt->i_visible_width - 1) / fmt->i_width; if (fmt->i_visible_height == fmt->i_height) -defaultConstants.BoundaryY = 1.0; /* let texture clamping happen */ +