[vlc-commits] direct3d11: fix the dynamic update of shader constants

2018-02-08 Thread Steve Lhomme
vlc/vlc-3.0 | branch: master | Steve Lhomme  | Thu Feb  8 
16:32:54 2018 +0100| [c417145530b6e73cbfb02dce2bd5f637077adb11] | committer: 
Jean-Baptiste Kempf

direct3d11: fix the dynamic update of shader constants

Everytime we updated a value, the other ones were lost because we have to use
D3D11_MAP_WRITE_DISCARD.

Now we keep a shadow copy of the constants and update one at a time.

(cherry picked from commit 81b511655d920bb04e29be190a9d96ea1fdf7ce0)
Signed-off-by: Jean-Baptiste Kempf 

> http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=c417145530b6e73cbfb02dce2bd5f637077adb11
---

 modules/video_output/win32/direct3d11.c | 85 +
 1 file changed, 44 insertions(+), 41 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c 
b/modules/video_output/win32/direct3d11.c
index 1ac0765627..ccd2da22af 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -92,6 +92,13 @@ vlc_module_begin ()
 set_callbacks(Open, Close)
 vlc_module_end ()
 
+typedef struct {
+FLOAT Opacity;
+FLOAT BoundaryX;
+FLOAT BoundaryY;
+FLOAT LuminanceScale;
+} PS_CONSTANT_BUFFER;
+
 /* A Quad is texture that can be displayed in a rectangle */
 typedef struct
 {
@@ -108,7 +115,8 @@ typedef struct
 D3D11_VIEWPORTcropViewport;
 unsigned int  i_width;
 unsigned int  i_height;
-float f_luminance_scale;
+
+PS_CONSTANT_BUFFERshaderConstants;
 } d3d_quad_t;
 
 typedef enum video_color_axis {
@@ -186,13 +194,6 @@ typedef struct d3d_vertex_t {
 } d3d_vertex_t;
 
 typedef struct {
-FLOAT Opacity;
-FLOAT BoundaryX;
-FLOAT BoundaryY;
-FLOAT LuminanceScale;
-} PS_CONSTANT_BUFFER;
-
-typedef struct {
 FLOAT WhitePoint[4*4];
 FLOAT Colorspace[4*4];
 } PS_COLOR_TRANSFORM;
@@ -1040,24 +1041,32 @@ static void Manage(vout_display_t *vd)
 }
 }
 
-static void UpdateQuadLuminanceScale(vout_display_t *vd, d3d_quad_t *quad, 
float luminanceScale)
+static bool D3D11_ShaderUpdateConstants(vlc_object_t *o, d3d11_device_t 
*d3d_dev, d3d_quad_t *quad)
 {
-vout_display_sys_t *sys = vd->sys;
 D3D11_MAPPED_SUBRESOURCE mappedResource;
+HRESULT hr = ID3D11DeviceContext_Map(d3d_dev->d3dcontext, (ID3D11Resource 
*)quad->pPixelShaderConstants[0], 0, D3D11_MAP_WRITE_DISCARD, 0, 
);
+if (FAILED(hr))
+{
+msg_Err(o, "Failed to lock the picture shader constants (hr=0x%lX)", 
hr);
+return false;
+}
+
+PS_CONSTANT_BUFFER *dst_data = mappedResource.pData;
+*dst_data = quad->shaderConstants;
+ID3D11DeviceContext_Unmap(d3d_dev->d3dcontext, (ID3D11Resource 
*)quad->pPixelShaderConstants[0], 0);
+return true;
+}
 
-if (quad->f_luminance_scale == luminanceScale)
+static void UpdateQuadLuminanceScale(vout_display_t *vd, d3d_quad_t *quad, 
float luminanceScale)
+{
+vout_display_sys_t *sys = vd->sys;
+if (quad->shaderConstants.LuminanceScale == luminanceScale)
 return;
 
-HRESULT hr = ID3D11DeviceContext_Map(sys->d3d_dev.d3dcontext, 
(ID3D11Resource *)quad->pPixelShaderConstants[0], 0, D3D11_MAP_WRITE, 0, 
);
-if (SUCCEEDED(hr)) {
-PS_CONSTANT_BUFFER *dst_data = mappedResource.pData;
-quad->f_luminance_scale = luminanceScale;
-dst_data->LuminanceScale = quad->f_luminance_scale;
-ID3D11DeviceContext_Unmap(sys->d3d_dev.d3dcontext, (ID3D11Resource 
*)quad->pPixelShaderConstants[0], 0);
-}
-else {
-msg_Err(vd, "Failed to lock the picture shader constants (hr=0x%lX)", 
hr);
-}
+float old = quad->shaderConstants.LuminanceScale;
+quad->shaderConstants.LuminanceScale = luminanceScale;
+if (!D3D11_ShaderUpdateConstants(VLC_OBJECT(vd), >d3d_dev, quad))
+quad->shaderConstants.LuminanceScale = old;
 }
 
 static void DisplayD3DPicture(vout_display_sys_t *sys, d3d_quad_t *quad, 
ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW])
@@ -2614,20 +2623,18 @@ static int SetupQuad(vout_display_t *vd, const 
video_format_t *fmt, d3d_quad_t *
 src_luminance_peak = DEFAULT_BRIGHTNESS;
 break;
 }
-quad->f_luminance_scale = (float)src_luminance_peak / 
(float)sys->display.luminance_peak;
+quad->shaderConstants.LuminanceScale = (float)src_luminance_peak / 
(float)sys->display.luminance_peak;
 
 /* pixel shader constant buffer */
-PS_CONSTANT_BUFFER defaultConstants;
-defaultConstants.Opacity = 1.0;
+quad->shaderConstants.Opacity = 1.0;
 if (fmt->i_visible_width == fmt->i_width)
-defaultConstants.BoundaryX = 1.0; /* let texture clamping happen */
+quad->shaderConstants.BoundaryX = 1.0; /* let texture clamping happen 
*/
 else
-defaultConstants.BoundaryX = (FLOAT) (fmt->i_visible_width - 1) / 
fmt->i_width;
+quad->shaderConstants.BoundaryX = (FLOAT) (fmt->i_visible_width - 1) / 
fmt->i_width;
 if 

[vlc-commits] direct3d11: fix the dynamic update of shader constants

2018-02-08 Thread Steve Lhomme
vlc | branch: master | Steve Lhomme  | Thu Feb  8 16:32:54 
2018 +0100| [81b511655d920bb04e29be190a9d96ea1fdf7ce0] | committer: Steve Lhomme

direct3d11: fix the dynamic update of shader constants

Everytime we updated a value, the other ones were lost because we have to use
D3D11_MAP_WRITE_DISCARD.

Now we keep a shadow copy of the constants and update one at a time.

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=81b511655d920bb04e29be190a9d96ea1fdf7ce0
---

 modules/video_output/win32/direct3d11.c | 85 +
 1 file changed, 44 insertions(+), 41 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c 
b/modules/video_output/win32/direct3d11.c
index 1ac0765627..ccd2da22af 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -92,6 +92,13 @@ vlc_module_begin ()
 set_callbacks(Open, Close)
 vlc_module_end ()
 
+typedef struct {
+FLOAT Opacity;
+FLOAT BoundaryX;
+FLOAT BoundaryY;
+FLOAT LuminanceScale;
+} PS_CONSTANT_BUFFER;
+
 /* A Quad is texture that can be displayed in a rectangle */
 typedef struct
 {
@@ -108,7 +115,8 @@ typedef struct
 D3D11_VIEWPORTcropViewport;
 unsigned int  i_width;
 unsigned int  i_height;
-float f_luminance_scale;
+
+PS_CONSTANT_BUFFERshaderConstants;
 } d3d_quad_t;
 
 typedef enum video_color_axis {
@@ -186,13 +194,6 @@ typedef struct d3d_vertex_t {
 } d3d_vertex_t;
 
 typedef struct {
-FLOAT Opacity;
-FLOAT BoundaryX;
-FLOAT BoundaryY;
-FLOAT LuminanceScale;
-} PS_CONSTANT_BUFFER;
-
-typedef struct {
 FLOAT WhitePoint[4*4];
 FLOAT Colorspace[4*4];
 } PS_COLOR_TRANSFORM;
@@ -1040,24 +1041,32 @@ static void Manage(vout_display_t *vd)
 }
 }
 
-static void UpdateQuadLuminanceScale(vout_display_t *vd, d3d_quad_t *quad, 
float luminanceScale)
+static bool D3D11_ShaderUpdateConstants(vlc_object_t *o, d3d11_device_t 
*d3d_dev, d3d_quad_t *quad)
 {
-vout_display_sys_t *sys = vd->sys;
 D3D11_MAPPED_SUBRESOURCE mappedResource;
+HRESULT hr = ID3D11DeviceContext_Map(d3d_dev->d3dcontext, (ID3D11Resource 
*)quad->pPixelShaderConstants[0], 0, D3D11_MAP_WRITE_DISCARD, 0, 
);
+if (FAILED(hr))
+{
+msg_Err(o, "Failed to lock the picture shader constants (hr=0x%lX)", 
hr);
+return false;
+}
+
+PS_CONSTANT_BUFFER *dst_data = mappedResource.pData;
+*dst_data = quad->shaderConstants;
+ID3D11DeviceContext_Unmap(d3d_dev->d3dcontext, (ID3D11Resource 
*)quad->pPixelShaderConstants[0], 0);
+return true;
+}
 
-if (quad->f_luminance_scale == luminanceScale)
+static void UpdateQuadLuminanceScale(vout_display_t *vd, d3d_quad_t *quad, 
float luminanceScale)
+{
+vout_display_sys_t *sys = vd->sys;
+if (quad->shaderConstants.LuminanceScale == luminanceScale)
 return;
 
-HRESULT hr = ID3D11DeviceContext_Map(sys->d3d_dev.d3dcontext, 
(ID3D11Resource *)quad->pPixelShaderConstants[0], 0, D3D11_MAP_WRITE, 0, 
);
-if (SUCCEEDED(hr)) {
-PS_CONSTANT_BUFFER *dst_data = mappedResource.pData;
-quad->f_luminance_scale = luminanceScale;
-dst_data->LuminanceScale = quad->f_luminance_scale;
-ID3D11DeviceContext_Unmap(sys->d3d_dev.d3dcontext, (ID3D11Resource 
*)quad->pPixelShaderConstants[0], 0);
-}
-else {
-msg_Err(vd, "Failed to lock the picture shader constants (hr=0x%lX)", 
hr);
-}
+float old = quad->shaderConstants.LuminanceScale;
+quad->shaderConstants.LuminanceScale = luminanceScale;
+if (!D3D11_ShaderUpdateConstants(VLC_OBJECT(vd), >d3d_dev, quad))
+quad->shaderConstants.LuminanceScale = old;
 }
 
 static void DisplayD3DPicture(vout_display_sys_t *sys, d3d_quad_t *quad, 
ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW])
@@ -2614,20 +2623,18 @@ static int SetupQuad(vout_display_t *vd, const 
video_format_t *fmt, d3d_quad_t *
 src_luminance_peak = DEFAULT_BRIGHTNESS;
 break;
 }
-quad->f_luminance_scale = (float)src_luminance_peak / 
(float)sys->display.luminance_peak;
+quad->shaderConstants.LuminanceScale = (float)src_luminance_peak / 
(float)sys->display.luminance_peak;
 
 /* pixel shader constant buffer */
-PS_CONSTANT_BUFFER defaultConstants;
-defaultConstants.Opacity = 1.0;
+quad->shaderConstants.Opacity = 1.0;
 if (fmt->i_visible_width == fmt->i_width)
-defaultConstants.BoundaryX = 1.0; /* let texture clamping happen */
+quad->shaderConstants.BoundaryX = 1.0; /* let texture clamping happen 
*/
 else
-defaultConstants.BoundaryX = (FLOAT) (fmt->i_visible_width - 1) / 
fmt->i_width;
+quad->shaderConstants.BoundaryX = (FLOAT) (fmt->i_visible_width - 1) / 
fmt->i_width;
 if (fmt->i_visible_height == fmt->i_height)
-defaultConstants.BoundaryY = 1.0; /* let texture clamping happen */
+