Re: [vos-d] reducing number of libraries

2005-12-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Some downsides to doing this are: 1. The VOS API is supposed to be stabalizing. I don't know if libraries are considered part of the API but anyone who started writing something using 0.22 is going to be annoyed when they upgrade. 2. Now a

Re: [vos-d] reducing number of libraries

2005-12-18 Thread Jason Moyers
Hello all,I think reducing the VOS libs is a good idea, less linking means quicker builds right? As far as I can tell there aren't that many applications using VOS (ter'angreal and betaverse are the only 2 current projects i can think of at the moment) so now would be the time to make serious

Re: [vos-d] New VOS classes

2005-12-18 Thread Jonathan Jones
Probably the best thing to do is to write a class physics object first to give us a point where we can start the physics engine. Then have your vehicle as a descendant. Jason Moyers wrote: Hello all, I have spent the last week modeling a motorcycle in blender (

Re: [vos-d] reducing number of libraries

2005-12-18 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 18 Dec 2005, Jason Moyers wrote: Hello all, I think reducing the VOS libs is a good idea, less linking means quicker builds right? As far as I can tell there aren't that many applications using VOS (ter'angreal and betaverse are the only 2