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Some downsides to doing this are:
1. The VOS API is supposed to be stabalizing. I don't know if
libraries are considered part of the API but anyone who started writing
something using 0.22 is going to be annoyed when they upgrade.
2. Now a
Hello all,I think reducing the VOS libs is a good idea, less linking means quicker builds right? As far as I can tell there aren't that many applications using VOS (ter'angreal and betaverse are the only 2 current projects i can think of at the moment) so now would be the time to make serious
Probably the best thing to do is to write a class physics object first
to give us a point where we can start the physics engine. Then have your
vehicle as a descendant.
Jason Moyers wrote:
Hello all,
I have spent the last week modeling a motorcycle in blender (
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On Sun, 18 Dec 2005, Jason Moyers wrote:
Hello all,
I think reducing the VOS libs is a good idea, less linking means quicker
builds right? As far as I can tell there aren't that many applications using
VOS (ter'angreal and betaverse are the only 2