On Mon, Dec 04, 2006 at 07:45:54PM -0500, Reed Hedges wrote:
> Well, it doesn't have to be the sector itself, it should be a "clock"
> vobject associated with it, and the client uses the clock for it's
> current sector that it's "in". That way you could have a common clock
> for some closely con
Oh, well I didn't expect you to REPLY to them all!
Hm. Well, I hope nobody thinks I've gone missing. =)
Okay, where do I start to learn about COD files and buiding worlds on VOP?
On 12/8/06, Peter Amstutz <[EMAIL PROTECTED]> wrote:
Thanks, but I already have a gmail account, and the problem i
On Fri, Dec 08, 2006 at 11:49:05AM -0700, S Mattison wrote:
>
> I'll send you a GMail invite. All messages in your GMail inbox that share a
> single subject line are treated as 'extensions' onto a single email, and
> when there are enough of them, the mail collapses to show you only the
> headline
On 12/8/06, Peter Amstutz <[EMAIL PROTECTED]> wrote:
I just wanted to mention I'm enjoying the insightful discussion on the
mailing list very much. However I'm having trouble keeping up with the
volume
I'll send you a GMail invite. All messages in your GMail inbox that share a
single subject
I just wanted to mention I'm enjoying the insightful discussion on the
mailing list very much. However I'm having trouble keeping up with the
volume -- when I have free time to sit down and work on VOS, my time is
usually going to be better spent actually coding and rather than
replying to ema
(spoiler if you haven't seen the whole series)
We'd better make sure that no developer is planning on integrating his
consciousness with the next version of the VOP protocol ;)
Ken
- Original Message -
From: S Mattison
To: VOS Discussion
Sent: Friday, December 08, 2006 2:50 AM
Subject
Karsten Otto wrote:
> VOS has something similar, although this mechanism is rarely used at
> the moment. You can "log in" to a site to get an "identity", and
> certain vobjects may have access control lists that refer to known
> identities.
>
> I.e., your overlays seem to be more like capab
Back in 1998-2004 when I was planning all of this out, I let all the
features creep in that wanted to creep in. Suddenly, I had such a huge
unmanageable idea, that if it were actually implemented, it would surely
revolutionize the way things were done, from computer use to the internet,
to robotic
On 12/8/06, Karsten Otto <[EMAIL PROTECTED]> wrote:
Ok, now I get it... so when someone comes to your server, or is
invited to it, that person gets a private overlay = permission set,
that allows changing some object but not others?
Right. And the reason I chose the word 'overlay' is that the
Am 08.12.2006 um 01:31 schrieb S Mattison:
>
> By 'change the world', I mean, without going into an external 3d
> editor, I want to be able to move virtual objects around on the
> server in realtime. Of course, if this functionality were built
> into the client, it would necessitate the need
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