On Sat, Feb 03, 2007 at 05:10:48PM -0500, Peter Amstutz wrote:
Meshes and Effects
Forgot Billboards I think.
(Also terrain?)
The system shall support geometric primitives: cube, cylinder,
cone, sphere.
The system shall support Lindin Labs prims.
In what manner? I.e. by
Never heard of it before. Sounds like the site is talking about a single
type of functionality that needs the support of other layers to provide
a full trust and identification service.
Perhaps a better idea would be to use a Jabber style user server, where
your profile is held? In which case
WinterKnight and I were talking on IRC last night about this. He (as
well as Kao and others) all agree that a portable identity (single
sign-on) across many sites is the way to go, instead of having to sign
up for every stupid little web site and 3D world you might want to walk
in to.
One
On Fri, Feb 02, 2007 at 12:15:47PM +0900, chris wrote:
Yes - that's why we use a single continuous world space. Many systems
like VGIS divide the earth into fixed sized sectors. This sort of
segmentation creates many overheads.
The Dungeon Siege game segmented its world into SiegeNodes, each
Is this helpful?
Does anybody have softwares which let you shrink your audio and then
send the file as fast as possible so that after composition it could be
played back quick in the model of *Citizens' Band radio* (/CB/) but
instead using better sound?
--
Documentonoguardado1.sig
Filter name:
I'm not sure I get what you are after. I have software to compress audio
(eg, make an MP3), resample it (eg, make 32-bit into 16-bit and reset
44.1khz as 22khz, 11khz or yeaccchhh 8khz). What you may be looking for is
something like Soundcast that streams it to the PCs. JOI uses that as I
When I speak of a single continuous world space I am referring only to
the subset of the application that is being used in the display
system: the part of the app that includes the grahics pipeline. This
is where we are forced to used single precision because of hardware
limits and performance and