Re: [vos-d] [www-vrml] RE: [x3d-public] X3D Game Engine?

2007-03-14 Thread Bruce Lehmann
VOS, according to their thread, is working on a VRML/X3D Importer _ From: chris [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 14, 2007 7:02 PM To: [EMAIL PROTECTED] Cc: www-vrml; [EMAIL PROTECTED]; VOS Discussion; [EMAIL PROTECTED] Subject: Re: [www-vrml] RE: [x3d-public] X3D Game

Re: [vos-d] [www-vrml] RE: [x3d-public] X3D Game Engine?

2007-03-14 Thread chris
Lauren, you were clear enough - I was just reinterpreting a bit because I don't think I have seen such a thing for x3d. But there are some potential candidates as a starting point, such as vos, vrspace or deepmatrix, to perhaps link with an X3D browser. I just don't know enough about them to comm

Re: [vos-d] Metaobject Doc

2007-03-14 Thread Peter Amstutz
On Wed, Mar 14, 2007 at 08:01:47AM -0700, Ken Taylor wrote: > Ah, I sort of remember a post about that... but I thought it was simply for > cross-language code generation. But if it's meant to also include > human-readable documentation, and information for vobject structure > validation, then tha

Re: [vos-d] Question about Messages

2007-03-14 Thread Peter Amstutz
A normal message is between two concrete vobjects. An update message is sent from a concrete vobject to update its replicas. For example, a property sending out a change notification. It's not a "normal" message, because the actual C++ object the message is delivered to is not a concrete Vob

[vos-d] Question about Messages

2007-03-14 Thread Ken Taylor
I'm sure if I spend more time tracing the code i could figure this out myself, but I'm in a lazy mood... What's the difference in the way Messages and UpdateMessages are handled by the VOS library? Why can't everything be treated as a plain Message? -Ken

Re: [vos-d] Metaobject Doc

2007-03-14 Thread Ken Taylor
Reed Hedges wrote: > Ken Taylor wrote: > > > > Next I had an idea that it would be useful to document MetaObjects in a > > way that the VOS API doesn't cover. Specifically, things visible by the > > "external" world accessing a VOS site -- not necessarily things internal to > > the VOS library

Re: [vos-d] Metaobject Doc

2007-03-14 Thread Reed Hedges
Reed Hedges wrote: > OK, cool. We have needed that kind of thing for a long time. We had a > simple way of doing this called OTD (object type definition) a while > ago, but then all the code change and all the OTDs went out of date :) http://interreality.org/wiki/ObjectTypeDefinitions http://int

Re: [vos-d] Metaobject Doc

2007-03-14 Thread Reed Hedges
Ken Taylor wrote: > > Next I had an idea that it would be useful to document MetaObjects in a > way that the VOS API doesn't cover. Specifically, things visible by the > "external" world accessing a VOS site -- not necessarily things internal to > the VOS library OK, cool. We have needed th

[vos-d] Wiki things: Portal Braindump and Metaobject Doc

2007-03-14 Thread Ken Taylor
Hey all, just a heads up to a couple things I put on the wiki recently: First, a braindump about portals. http://interreality.org/wiki/WorldPortals Comments are welcome! Next I had an idea that it would be useful to document MetaObjects in a way that the VOS API doesn't cover. Specifically, t