I think I discovered what was causing the jerky movement... the only mystery
is why it isn't always a problem!
In the csplugin, in vosobject3d.cc, you have this:
void csMetaObject3D::doMoveTo(const csVector3 vec, float timestep)
{
syncPosition(false);
csReversibleTransform rot =
On Sat, May 05, 2007 at 02:04:01PM -0700, Ken Taylor wrote:
Wait... unless the purpose of rot *was* to caputre and restore the
previous position, and force all position updates to go through the
setPosition/notifyPropertyChange mechanism in that case, the main
problem is you can't