Am 08.12.2006 um 01:31 schrieb S Mattison:
By 'change the world', I mean, without going into an external 3d
editor, I want to be able to move virtual objects around on the
server in realtime. Of course, if this functionality were built
into the client, it would necessitate the need for
Am 04.12.2006 um 17:19 schrieb S Mattison:
The problem here is you would need to have a notifier when people
were in your world, so you could port there and greet them. This
would require that your client also be a server, or that the server
would not be capable of running exclusively
Am 01.12.2006 um 19:37 schrieb S Mattison:
Now-ish is a great interpretation of it. The server can't send
everyone a packet every nanosecond.
Exactly. I was thinking somewhat in the lines of a simplified per-
world NTP (RFC 1305).
And I don't think it should 'degrade' to server-client, I
On 12/4/06, Karsten Otto [EMAIL PROTECTED] wrote:
Well... Ideally, everybody should host their own content (or at least
avatar). However, most people nowadays are smart enough to install a
personal firewall, protecting their machine from the evil Internet.
Yet the same people are rarely skilled
Please don't send HTML email to this list.
On Fri, Dec 01, 2006 at 12:43:21PM +, Jonathan Jones wrote:
!DOCTYPE html PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN
html
head
meta content=text/html;charset=ISO-8859-1 http-equiv=Content-Type
title/title
/head
body bgcolor=#ff
On Fri, Dec 01, 2006 at 03:04:36PM +0100, Karsten Otto wrote:
So, IMHO, the server should establish a generic common time among
clients, sending out regular ticks for that only. Starting an
animation then is just a reference to this virtual time, maybe with a
speed factor etc., same as
I'll have to dig it up... It's not the default world because it is
bigger and more detailed and takes longer to download.
On Fri, Dec 01, 2006 at 03:35:52AM -0700, S Mattison wrote:
I like the world with the tree model. I think it should be a very peaceful
place to meditate. What URL may I
Peter Amstutz wrote:
I'm pretty far from deciding at all how this would work, but it is
certain that we need a time parameter for animation, so it is worth
exploring fully the potential benefit of introducing a deep concept of
(relative!) time into VOS.
Interesting though there is a
On Fri, 01 Dec 2006 02:21:48 -0800, Ken Taylor wrote:
Double-caveat: I still haven't dug in and figured out how the current
implementation of VOS-as-a-3d-virtual-world-server really works yet. Maybe
I should go and do that before blabbing and speculating too much on this
list
To those
Hi everyone!
Being mainly a lurker myself, I regrettably haven't followed the
recent design discussions too closely. However, when considering the
topics of scripting and animation, I believe it is very important to
keep the aspect of world semantics in mind. There are lots of 3D
engines
S Mattison wrote:
On 11/30/06, Peter Amstutz
[EMAIL PROTECTED]
wrote:
interesting,
though, is that the relationship between the time on
the animation track, and world time, is kind of like the distinction
between world space and object space -- that the time parameter that
gets
Now-ish is a great interpretation of it. The server can't send everyone a
packet every nanosecond.
And I don't think it should 'degrade' to server-client, I think that all
machines should be servers of their own spaces. At least, that's how it
worked out in my head, for my VOS. (And when I
On 11/30/06, Peter Amstutz [EMAIL PROTECTED] wrote:
-) Sebastian Malcolm is testing the 0.24-dev branch in bzr. If things
work out for him, this will turn into an 0.24 release.
Oh, I can help test on XP, when new win32 binaries are released. I live in
Colorado, and am willing to sign a
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