Re: [vos-d] status and scheming

2006-12-08 Thread Karsten Otto
Am 08.12.2006 um 01:31 schrieb S Mattison: By 'change the world', I mean, without going into an external 3d editor, I want to be able to move virtual objects around on the server in realtime. Of course, if this functionality were built into the client, it would necessitate the need for

Re: [vos-d] status and scheming

2006-12-05 Thread Karsten Otto
Am 04.12.2006 um 17:19 schrieb S Mattison: The problem here is you would need to have a notifier when people were in your world, so you could port there and greet them. This would require that your client also be a server, or that the server would not be capable of running exclusively

Re: [vos-d] status and scheming

2006-12-04 Thread Karsten Otto
Am 01.12.2006 um 19:37 schrieb S Mattison: Now-ish is a great interpretation of it. The server can't send everyone a packet every nanosecond. Exactly. I was thinking somewhat in the lines of a simplified per- world NTP (RFC 1305). And I don't think it should 'degrade' to server-client, I

Re: [vos-d] status and scheming

2006-12-04 Thread S Mattison
On 12/4/06, Karsten Otto [EMAIL PROTECTED] wrote: Well... Ideally, everybody should host their own content (or at least avatar). However, most people nowadays are smart enough to install a personal firewall, protecting their machine from the evil Internet. Yet the same people are rarely skilled

Re: [vos-d] status and scheming

2006-12-02 Thread Peter Amstutz
Please don't send HTML email to this list. On Fri, Dec 01, 2006 at 12:43:21PM +, Jonathan Jones wrote: !DOCTYPE html PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN html head meta content=text/html;charset=ISO-8859-1 http-equiv=Content-Type title/title /head body bgcolor=#ff

Re: [vos-d] status and scheming

2006-12-02 Thread Peter Amstutz
On Fri, Dec 01, 2006 at 03:04:36PM +0100, Karsten Otto wrote: So, IMHO, the server should establish a generic common time among clients, sending out regular ticks for that only. Starting an animation then is just a reference to this virtual time, maybe with a speed factor etc., same as

Re: [vos-d] status and scheming

2006-12-02 Thread Peter Amstutz
I'll have to dig it up... It's not the default world because it is bigger and more detailed and takes longer to download. On Fri, Dec 01, 2006 at 03:35:52AM -0700, S Mattison wrote: I like the world with the tree model. I think it should be a very peaceful place to meditate. What URL may I

Re: [vos-d] status and scheming

2006-12-01 Thread Ken Taylor
Peter Amstutz wrote: I'm pretty far from deciding at all how this would work, but it is certain that we need a time parameter for animation, so it is worth exploring fully the potential benefit of introducing a deep concept of (relative!) time into VOS. Interesting though there is a

Re: [vos-d] status and scheming

2006-12-01 Thread Lalo Martins
On Fri, 01 Dec 2006 02:21:48 -0800, Ken Taylor wrote: Double-caveat: I still haven't dug in and figured out how the current implementation of VOS-as-a-3d-virtual-world-server really works yet. Maybe I should go and do that before blabbing and speculating too much on this list To those

Re: [vos-d] status and scheming

2006-12-01 Thread Karsten Otto
Hi everyone! Being mainly a lurker myself, I regrettably haven't followed the recent design discussions too closely. However, when considering the topics of scripting and animation, I believe it is very important to keep the aspect of world semantics in mind. There are lots of 3D engines

Re: [vos-d] status and scheming

2006-12-01 Thread Jonathan Jones
S Mattison wrote: On 11/30/06, Peter Amstutz [EMAIL PROTECTED] wrote: interesting, though, is that the relationship between the time on the animation track, and world time, is kind of like the distinction between world space and object space -- that the time parameter that gets

Re: [vos-d] status and scheming

2006-12-01 Thread S Mattison
Now-ish is a great interpretation of it. The server can't send everyone a packet every nanosecond. And I don't think it should 'degrade' to server-client, I think that all machines should be servers of their own spaces. At least, that's how it worked out in my head, for my VOS. (And when I

Re: [vos-d] status and scheming

2006-11-30 Thread S Mattison
On 11/30/06, Peter Amstutz [EMAIL PROTECTED] wrote: -) Sebastian Malcolm is testing the 0.24-dev branch in bzr. If things work out for him, this will turn into an 0.24 release. Oh, I can help test on XP, when new win32 binaries are released. I live in Colorado, and am willing to sign a