[vos-d] Skeletal Animation support (.x style)

2006-04-24 Thread Jason Moyers
So last week I stumbled on this: Loading and displaying .x files without DirectX http://www.gamedev.net/reference/programming/features/xfilepc/ I have skimmed through the article and at glance what appears to need to happen is as follows:Add Bone, SkelModel and SkelAnim classes to A3DL. These

Re: [vos-d] Skeletal Animation support (.x style)

2006-04-24 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ok, great! If you are doing skeletal animation, you probably want to cross-check your design with Cal3D (http://cal3d.sourceforge.net/) and H-Anim (http://www.web3d.org/x3d/specifications/ISO-IEC-19774-HumanoidAnimation/, the spec is a real slog