Re: [vos-d] Online Space

2007-02-01 Thread Karsten Otto
First off, I'd say the limit is really the coordinate system you use. Assuming you have a 4-byte integer value measuring meters, then you already can go roughly 2.000.000.000 meters in any direction, which well exceeds terrestial distances, but isn't quite enough to take you from the Sun

Re: [vos-d] VOS requirements

2007-02-01 Thread Karsten Otto
I finally got around to write some comments on the requirements document. I reversed the numbering, since the last bit is the most controversial. 1.4.3. Authoring There shall be a bidirectional mapping between X3D and Interreality 3D capabilities and semantics. I assume this include

Re: [vos-d] Online Space

2007-02-01 Thread Reed Hedges
Karsten and Chris are both right and have insightful comments. There's no real computational or memory restriction on the size of a volume of space *as a volume of space* Chris is talking about the representation of coordinates. [[I.e. the only reason that a 1x1x1 kilometer space is

Re: [vos-d] Online Space

2007-02-01 Thread chris
On 2/2/07, Reed Hedges [EMAIL PROTECTED] wrote: Karsten and Chris are both right and have insightful comments. thx Reed :) There's no real computational or memory restriction on the size of a volume of space *as a volume of space* Chris is talking about the representation of coordinates.

Re: [vos-d] Online Space

2007-02-01 Thread S Mattison
You mean those penguins are actually three millimeters tall? Omg, MicroPenguins! [Notice that we never specify what the units in VOS are. We can call them notrons in honor of an original collaborator in the project :) As a de-facto convention they would probably be meters in most worlds, and

Re: [vos-d] Online Space

2007-02-01 Thread chris
On 2/2/07, Reed Hedges [EMAIL PROTECTED] wrote: chis wrote: The best combo of techniques from research IMHO is what I call origin-centric techniques that build on the concept of a continuous floating origin (in the client side display system), includes special management of clip planes

Re: [vos-d] Online Space

2007-02-01 Thread Peter Amstutz
What are your thoughts about fixed-point numbers? If have, say, a 16.16 fixed-point number and the units are meters, you get a maximum range of 65 kilometers with a resolution of about 15 micrometers (Reed mentioned notrons but in practice meters are the most useful for any kind of

Re: [vos-d] VOS requirements

2007-02-01 Thread Peter Amstutz
These are all really great ideas -- there's too much here to reply in detail (I'd be up all night) but rest assured that I'll be incorporating a lot of this into the requirements document. I'll post the new version with everyone's suggestions in a few days. On Wed, Jan 31, 2007 at 11:18:03PM

[vos-d] Thought problem 2: physics 2

2007-02-01 Thread chris
Thought problem 2: physics 2 Suppose I am going to do a rigid body simulation. I put one box (box1) on a plane, at the origin and hold another box (box2) suspended a meter above the plane nearby. I release box2 at time t=20 and it bounces, perhaps collides with box1 then eventually comes to rest.