Re: [vos-d] http://research.sun.com/projects/darkstar/

2007-03-16 Thread Peter Amstutz
It's potentially interesting, although the details seem a bit thin at the moment -- there doesn't seem to be any obvious documentation on its architechture. It's also non-free software (in the GNU/FSF sense) which is a drag. On Thu, Mar 15, 2007 at 08:53:19PM -0700, HEBLACK, J wrote:

Re: [vos-d] VOS making Moneys.

2007-03-16 Thread Peter Amstutz
I think what you're getting at is that we should take a broader view of what VOS could be -- and I agree. The potential influence of VOS is similar in scope to that of the world wide web, and I'd like to make sure we get it right. However, I'd also like to submit that interoperability is a

Re: [vos-d] http://research.sun.com/projects/darkstar/

2007-03-16 Thread HEBLACK, J
On Fri, 2007-03-16 at 09:57 -0400, Peter Amstutz wrote: It's potentially interesting, although the details seem a bit thin at the moment -- there doesn't seem to be any obvious documentation on its architechture. It's also non-free software (in the GNU/FSF sense) which is a drag. Well

Re: [vos-d] http://research.sun.com/projects/darkstar/

2007-03-16 Thread Peter Amstutz
The Inquirer article mentions the GPL but I can't find any indication of licensing terms on Sun's own Project Darkstar page, except for the SDK download which appears to be a very restrictive non-commercial license. They say open source right on the first page, but I can't find any indication

Re: [vos-d] XOD questions

2007-03-16 Thread Peter Amstutz
My basic complaint with X3D was that the transition to XML could have been an opportunity to clean up a lot of the syntactical warts of VRML (delimiting index face sets with -1, for example) while still keeping the basic data model. We could have had a schema that follows the best practices

Re: [vos-d] http://research.sun.com/projects/darkstar/

2007-03-16 Thread Peter Amstutz
Ah, you're right. So they are *going* to make it open source, but arn't quite there yet. But it's good to hear. It looks like Darkstar is mainly (exclusively?) a server-side technology, so it doesn't go quite as far up the application stack as VOS is targeting. In other words, it doesn't

Re: [vos-d] XOD questions

2007-03-16 Thread Len Bullard
I agree 150% because I begged for that clean up. The unfortunate reality was the people designing the Schema weren't that experienced with Schema design OR XML and they did some ill-conceived things. Schema was very new when they started (else RELAX would have been a better choice but it didn't

Re: [vos-d] XOD questions

2007-03-16 Thread Reed Hedges
Peter Amstutz wrote: On Thu, Mar 15, 2007 at 06:15:39PM -0400, Reed Hedges wrote: The reason I ask is that I want to load some 3D objects from a COD file, but then insert some non-3d children into one of those objects, and extend its types. This is the kind of thing that VOS is all about :)

Re: [vos-d] XOD questions

2007-03-16 Thread Reed Hedges
Peter Amstutz wrote: Well, the idea was more to support the ability to import other file formats (X3D comes to mind, although it's maybe not a good example since it's really an example of how not to design an XML schema) using a straightforward XSLT transform. Of course, we haven't yet

Re: [vos-d] X3D

2007-03-16 Thread Reed Hedges
Len Bullard wrote: I will move on to X3D because eventually I will need some of the new features like Inlines with interfaces and bits like the Keyboard Sensor, the upcoming Network Sensor and the physics engine, or the Nice-to-Haves like the Boolean Sequencer that I can replicate in script

Re: [vos-d] X3D

2007-03-16 Thread Len Bullard
V-Realm Builder was and still is excellent. I won a copy in a contest over a decade ago and that was my entry point. I still use it because it is all VRML and has a great terrain editor and index face set utility, and easy treeview interface, great support for sequencing and routing, etc. Big

Re: [vos-d] X3D

2007-03-16 Thread bruce
Reed Hedges wrote: Len Bullard wrote: I will move on to X3D because eventually I will need some of the new features like Inlines with interfaces and bits like the Keyboard Sensor, the upcoming Network Sensor and the physics engine, or the Nice-to-Haves like the Boolean Sequencer that I can

Re: [vos-d] Message handler problem

2007-03-16 Thread Ken Taylor
Reed Hedges wrote: For one thing, apparently you can't do this: class Base { public: virtual void pure() = 0; templateclass T register() { VobjectBase::registerHandlerT(message, handler); } void handler(Message *m) { ... } }; class VirtualDerived : public virtual

[vos-d] Typo in sector.cc

2007-03-16 Thread Ken Taylor
In libs/vos/metaobjects/a3dl/sector.cc: void Sector::setCollisionDetection(bool enabled) { Property::setProperty(*this, a3dl:colision-detection, enabled); } bool Sector::getCollisionDetection() { bool b; Property::getProperty(*this, a3dl:colision-detection, b); return b; }

Re: [vos-d] Typo in sector.cc

2007-03-16 Thread Peter Amstutz
Good idea. This is what distributed version control is good for. While you're at it, you can fix that synqueue.cc bug you pointed out, because I haven't gotten around to it ;-) On Fri, Mar 16, 2007 at 08:38:58PM -0700, Ken Taylor wrote: In libs/vos/metaobjects/a3dl/sector.cc: void

Re: [vos-d] Typo in sector.cc

2007-03-16 Thread Ken Taylor
Should I post patches to the discussion list or send them directly to you? -Ken Peter Amstutz wrote: Good idea. This is what distributed version control is good for. While you're at it, you can fix that synqueue.cc bug you pointed out, because I haven't gotten around to it ;-) On Fri,

Re: [vos-d] Typo in sector.cc

2007-03-16 Thread Peter Amstutz
You can send it to me and Reed. Or, alternately, you can publish your branch somewhere and I can merge it. On Fri, Mar 16, 2007 at 08:59:58PM -0700, Ken Taylor wrote: Should I post patches to the discussion list or send them directly to you? -Ken Peter Amstutz wrote: Good idea. This