[vos-d] Metaverse Roadmap
Hello, not sure if you guys are aware of this, but thought you might be interested: http://www.metaverseroadmap.org/ Shun-Yun ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
[vos-d] Lindens opening up the Second Life server
Linden Labs has made another statement that they will soon opening up the server. Not a suprise, but has touched off another wave of speculation about where they're going with it: http://www.3pointd.com/20070328/platforms-and-technologies-panel-at-vw07/ People have pointed out that a number of technologies SL depends on are themselves proprietary (such as the Havoc physics engine) so whatever they release is probably not going to be 100% free software. I think that the strength of VOS going forward (particularly embodied in the new design) will be the ability for the object model to interoperate with other systems on their own terms, so we can still play to the strengths of VOS on either the frontend or backend (depending on the application). The big players in virtual worlds are starting to emerge, but it is still early in the race, and we're in it for the long haul... -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] signature.asc Description: Digital signature ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Metaverse Roadmap
They manage thoughts and ideas toward control attractors. It is one part Electric Sheep (a content builder for SecondLife) plus the usual New York VR cabal. SL needs an independent front organization to for its effort to create a standards patina around their technology. Actually, this sort of thing can become very serious very fast because it is fueled by external sources feeding and paying for press. This was done with the W3C in the early days and used to pirate the status of the legitimate standards organizations. This works for the company sponsors just as it did for those who footed the bills for STimBL and crew at MIT. I call it The Standards Game. Everyone knows how to play it now. The thing to pay attention to is the participation agreements that determine by membership contract what the conditions for contributing intellectual property are if and when they actually do any real work beyond pontificating and holding seminars. That is where the rubber meets the road. OTW, yet another kaffeeklatch and that is fine. Every street corner has a Starbucks. On the other hand, take a look at that participation list. That is a lot of luminaries including Castronova and Dyson. These people get on board, raise money and drain resources to their own pet projects without building too much. The Venture Capitalists love these guys because they are Judas Goats for other investors pulling a lot of money toward their interests. Note the presence of Joi Ito (content must be free; I must keep my Porsche). This is a serious bunch though if you look, not a lot of them are building worlds. They are getting mindshare for the few on that list that do (Koster, ES, Metaverse, etc.). Castronova was given a MacArthur Genius Grant to do a project done in VRML ten years ago and already working in JOI. len From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Amstutz I've seen it. Honestly I think it's mostly self-serving promotional fluff by people with vested interests in hyping their technology. I suppose it's useful from a PR standpoint of promoting immersive 3D, but it doesn't really offer anything concrete that anyone who might be interested in building on metaverse technology could plan around. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
[vos-d] S5 and single-thread option
Pete, in your description of S5 so far it seems like it is defining a threading model that is not neccesarily coupled to a particular thread implementation. That is, conceptually vobjects are threads or proceses but I am guessing that you won't be implementing it by simply creating a pthread for each vobject :) Does this mean that it will use a thread pool of some kind? If so, would it be possible to have a thread pool of size 1, thereby making it possible to run VOS on an OS that effectively has no threads (I'm thinking of stuff like handheld devices, phones, embedded systems, whatever). Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] S5 and single-thread option
On Fri, Apr 20, 2007 at 01:52:39PM -0400, Reed Hedges wrote: Pete, in your description of S5 so far it seems like it is defining a threading model that is not neccesarily coupled to a particular thread implementation. That is, conceptually vobjects are threads or proceses but I am guessing that you won't be implementing it by simply creating a pthread for each vobject :) Does this mean that it will use a thread pool of some kind? If so, would it be possible to have a thread pool of size 1, thereby making it possible to run VOS on an OS that effectively has no threads (I'm thinking of stuff like handheld devices, phones, embedded systems, whatever). Yes, actually one of my goals is to ensure that the system could be run in a single-threaded mode to be useful for applications like discrete event simulation. For network code we're likely to want to have at least one thread that handles socket activity, but if necessary that could also be something that gets called periodically from the toplevel event loop. Obviously I would like to avoid the recursive-runloop stategy employed by s3, so this will require that all behaviors are written using continuations so that if they have to wait, we can unwind the stack and control can be returned to the top level. But normally there would be a thread pool. Ideally, most of the time most vobjects are unbound which means they arn't running on any thread. Vobjects might even be swapped out to the persistance database if they arn't being used. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] signature.asc Description: Digital signature ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Thinking about Javascript
On Mon, 2007-04-16 at 12:58 -0400, Reed Hedges wrote: Is anyone here familiar with Javascript much? Below is a summary about that. I'm wondering what kind of networking tools are available from Javascript. IEs 4 Linux Internet Explorer 6, 5.5, 5 on Linux: http://www.tatanka.com.br/ies4linux/page/Main_Page -- JASON A HEBLACK [EMAIL PROTECTED] APT 3(650) 289 - 0954 450 EAST O'KEEFE EAST PALO ALTO, CA 94303 OBJECTIVE Any internship or volunteer position in the computer science industry directed at a career in UNIX, GUI development, digital media, or a related space. SALARY HISTORY 35,000 - 52,000 CERTIFICATES LOCATION 2006 College of San MateoSan Mateo, CA A.S.: Computer Information Science 2003 UC, Berkeley; University Extension Berkeley, CA Professional Sequence in Java Programming 2002 Sun Microsystems, Inc. Santa Clara, CA Sun Certified Programmer for Java 2 Platform 1999 UC San DiegoLa Jolla, CA B.A.: Visual Arts (Media) EMPLOYMENT LOCATION Macy's West Palo Alto, CA Price Change Associate 2005 - Current Integrated store price changes appropriately thoughout both buildings as a member of the sales support team. College of San Mateo San Mateo, CA Student Senator 2003 - 2004 Attended local school events, meetings, and conferences. Steven Engineering, Inc. South San Francisco, CA Temp 2003 Helped scan literature, file documents, and modify flow charts. paper(media), L.L.C. San Francisco, CA Jr. Technical Assistant 1999 - 2001 o Implemented interactive GUI applications using Internet Explorer and Netscape Navigator. Gained knowledge about layered hyper text markup language widget construction for two and three dimensions. Followed specifications from design documents for routine DHTML template production. Worked with Department Managers, Graphic Designers, Information Architects, and Salespeople to deal with client requests. o Created a menu component for a media asset management effort: http://www.informix.com/media o Visited the client's headquarters and then performed updates: http://www.efax.com/ Consultek Software Systems, Inc. Santa Clara, CA Intern 1992 - 1993 Wrote a file converter using C for proprietary CAD software. SKILLS Perl, HTML/XHTML, CSS, DOM, XML, XSLT, XHR, AJAX, DHTML, SSI, C++, JavaScript, Java, Swing, JSP/Tomcat, JDBC, MySQL, RowSets, Bash, MS-DOS, SSH, Basic, Pascal, MIPS Assembly, LINUX/UNIX. REFERENCES MACY*S HUMAN RESOURCES 1-800-INFOHR1 ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d