On Tue, Aug 21, 2007 at 12:28:55PM -0600, S Mattison wrote:
> > The goals for the UI prototype is to explore how to present a highly
> > configurable user interface based around vobjects, to consider the kinds
> > of tasks and workflow a user might perform in the GUI, and to confront
> > cross-plat
> The goals for the UI prototype is to explore how to present a highly
> configurable user interface based around vobjects, to consider the kinds
> of tasks and workflow a user might perform in the GUI, and to confront
> cross-platform issues (in compiling, in the operation of the GUI and in
> dist
Quick status update.
Although I've been very quiet (unfortunately) development is moving
forward. As of Sunday night, my code runs on Windows, OS X and Linux,
including embedding the Lightfeather 3D engine, loading and displaying a
COD file, and browsing the vobject structure. I want to spend