Re: [vos-d] development

2007-08-21 Thread Peter Amstutz
On Tue, Aug 21, 2007 at 12:28:55PM -0600, S Mattison wrote: > > The goals for the UI prototype is to explore how to present a highly > > configurable user interface based around vobjects, to consider the kinds > > of tasks and workflow a user might perform in the GUI, and to confront > > cross-plat

Re: [vos-d] development

2007-08-21 Thread S Mattison
> The goals for the UI prototype is to explore how to present a highly > configurable user interface based around vobjects, to consider the kinds > of tasks and workflow a user might perform in the GUI, and to confront > cross-platform issues (in compiling, in the operation of the GUI and in > dist

[vos-d] development

2007-08-21 Thread Peter Amstutz
Quick status update. Although I've been very quiet (unfortunately) development is moving forward. As of Sunday night, my code runs on Windows, OS X and Linux, including embedding the Lightfeather 3D engine, loading and displaying a COD file, and browsing the vobject structure. I want to spend