I went ahead and did it already, actually. I needed the template functionality
in the core so
that I could specify VOS classes that are logically templates, such as
UInt8DynamicArrayProperty
(which is a property holding an array of bytes). Without a template feature, I
would have to do
a
I was under the impression that, for the most part, you are always going
to be working through Wrapper objects. Is this true?
I still think it would be easier for people to use VOS if the wrapper
classes had plain names, and the thing being wrapped had the funny
name. E.g.
DataType
Hi,
I had this dream last night where I was being contacted by someone on
irc but they kept sending pictures and 3d animation graphics to me along
with text and pix-elated stuff through the client. That was sort of
weird. I don't know if interreality can do something like that but it is
something
Hello,
for those interested in virtual worlds/applications, a Multiuser Virtual
Worlds Meeting (MUVE Moot) is to be held at SIGGRAPH 2008, please see
http://www.siggraph.org/s2008/attendees/birds/
Location: Los Angeles Convention Center
Room(s): 507
Date(s):Wednesday 13 August
Reservation