Re: [vos-d] SecondLife client goes Open Source

2007-01-09 Thread chris
surprised me considering how primitive their primitive modelling components seem to be. chris ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d ___ vos-d

Re: [vos-d] SecondLife client goes Open Source

2007-01-10 Thread chris
capability into X3D, but it is arduous. It became a working group proposal a year ago and still have not got the WG approved. The Consortium is slow to recognise what, I think, is essential to its success. chris Yes, I think they are looking at migrating the building market, but the only thing

Re: [vos-d] SecondLife client goes Open Source

2007-01-10 Thread chris
On 1/11/07, Reed Hedges [EMAIL PROTECTED] wrote: chris wrote: On 1/9/07, Len Bullard [EMAIL PROTECTED] wrote: Letting out the viewer is something of a SOP. I think the server-side is possibly more important given that there are any number of open source viewers out there for 3D platforms

Re: [vos-d] SecondLife geometry

2007-01-10 Thread chris
Someone answered on another thread that it is not. They do cutting but not CSG. chris On 1/11/07, Reed Hedges [EMAIL PROTECTED] wrote: Does anyone know if you can do boolean operations with prims? I vaguely recall that you can apply a few cut out operations but not completely general prim

Re: [vos-d] Online Space

2007-02-01 Thread chris
On 2/2/07, Reed Hedges [EMAIL PROTECTED] wrote: Karsten and Chris are both right and have insightful comments. thx Reed :) There's no real computational or memory restriction on the size of a volume of space *as a volume of space* Chris is talking about the representation of coordinates

Re: [vos-d] Online Space

2007-02-01 Thread chris
, I find the main things here are managing the origin, clip planes (i.e. z buffer resolution), LOD. And if you look at O'Neil's articles you will see some of this plus stuff on imposters for planets, stars. chris We humans perceive different levels of scale depending on what the objects

[vos-d] Thought problem 2: physics 2

2007-02-01 Thread chris
Thought problem 2: physics 2 Suppose I am going to do a rigid body simulation. I put one box (box1) on a plane, at the origin and hold another box (box2) suspended a meter above the plane nearby. I release box2 at time t=20 and it bounces, perhaps collides with box1 then eventually comes to rest.

Re: [vos-d] thought problem 1: physics

2007-02-02 Thread chris
seem like that sometimes, chris Sorry, could help it ;-) Regards Ben ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d ___ vos-d mailing list vos-d

Re: [vos-d] Thought problem 2: physics 2

2007-02-02 Thread chris
On 2/3/07, chris [EMAIL PROTECTED] wrote: On 2/3/07, Reed Hedges [EMAIL PROTECTED] wrote: chris wrote: Of course... why not use a big integer for time? I would guess that lots of software does, especially since that's what most operating systems give you (e.g. time_t). A big

Re: [vos-d] second draft requirements

2007-02-03 Thread chris
? chris ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Online Space

2007-02-06 Thread chris
A Real-Time Procedural Universe, Part Three: Matters of Scale: http://www.gamasutra.com/features/20020712/oneil_01.htm Although it is not a true continuous floating origin it gives similar effect. On 2/7/07, Peter Amstutz [EMAIL PROTECTED] wrote: On Fri, Feb 02, 2007 at 12:15:47PM +0900, chris

Re: [vos-d] Online Space

2007-02-10 Thread chris
On 2/10/07, Peter Amstutz [EMAIL PROTECTED] wrote: On Wed, Feb 07, 2007 at 08:57:18AM +0900, chris wrote: That is not to say this model cannot work as a hybrid system with portals at doorways, for space jumps etc. In fact, for very large scale solar/galaxy systems you would have to either

Re: [vos-d] Online Space

2007-02-10 Thread chris
planes? chris Regards, Karsten Otto Am 09.02.2007 um 16:29 schrieb Peter Amstutz: On Wed, Feb 07, 2007 at 08:57:18AM +0900, chris wrote: That is not to say this model cannot work as a hybrid system with portals at doorways, for space jumps etc. In fact, for very large scale solar

Re: [vos-d] Online Space

2007-02-10 Thread chris
body physics simulation; setting up the system takes a lot of tweaking just to prevent it from flipping out. Here's a harder question: how do you handle the physics for an object that's passing through or straddling a portal? :) amen! chris ___ vos

Re: [vos-d] Online Space

2007-02-11 Thread chris
you add the objects of the physics sim into the scene (assuming you have a way to do this over a series of frames) you could have all sorts of unrealistic things like objects passing thru others, objects not occluding when they should, no shadows etc. chris Ken

Re: [vos-d] Online Space

2007-02-12 Thread chris
On 2/13/07, Reed Hedges [EMAIL PROTECTED] wrote: chris wrote: ...there's a global coordinate system, and a local rendering coordinate system... So the main thing that you need to do, I guess, is represent your global coordinate system not with IEEE floating point numbers (doubles have

Re: [vos-d] Physics Braindump

2007-02-25 Thread chris
Do you have UDP implemented? I imagine the physics would require fast client-server UDP link, chris On 2/26/07, Peter Amstutz [EMAIL PROTECTED] wrote: Since VOS was originally conceived as a peer-to-peer system, we had this idea that we could do client-based physics, but that idea quickly

[vos-d] The beginning of true MU X3D possibilities

2007-02-27 Thread chris
think: ability to do low latency UDP or full featured http without having to use a proprietary implementation or go via some difficult external API layers. So if you want to support / influence the development of this part of the spec please join the working group. cheers, chris

Re: [vos-d] The beginning of true MU X3D possibilities

2007-02-27 Thread chris
, a chat channel which could be running on another port. hope that is clear enough, chris the entire burden of synchronization on the x3d author... On Tue, Feb 27, 2007 at 05:44:03PM +0900, chris wrote: Hi everyone, I case u haven't seen my big list posts, there is now a network working group

Re: [vos-d] blog mention of VOS

2007-03-13 Thread chris
of business models that started off offering free technology and now make money from some added value/premium accounts etc. SL, google earth, ... etc. chris [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet

Re: [vos-d] Flux Worlds Server Announcement

2007-03-30 Thread chris
of a server side issue. Sure, the vendor may have stats on server load that would back a petition from the player for his ship back, but I think a heartbeat system would be valuable in this case. cheers, chris On 31/03/07, Ken Taylor [EMAIL PROTECTED] wrote: Remember, the Metaverse needs open

Re: [vos-d] Wham! SMAM! Avatar Jam!

2007-05-05 Thread chris
else?, regards, chris -- http://www.planet-earth.org http://ping.com.au http://systemic.com.au http://planet-earth.org/Rez/RezIndex.html -- It be a great secret: there be more truth at the centre. ___ vos-d mailing list vos-d@interreality.org http

[vos-d] NetworkSensor note to abnet, vos, vrspace, cyworx, deepmatrix etc

2007-05-13 Thread chris
or swmp etc to be used over tcp/ip or UDP etc. Therefore, if you have a client Browser that can process a protocol for abnet, vrspace or swmp etc, it will be able to talk to the corresponding server. cheers, chris -- http://www.planet-earth.org http://ping.com.au http://systemic.com.au http

[vos-d] SMAM: request for avatar selection page developer

2007-05-14 Thread chris
names and maybe password. But email and email verification would be a good idea for preventing bots. So, if you want to put up their hand for this task, pls let me know, thanks, chris -- http://www.planet-earth.org http://ping.com.au http://systemic.com.au http://planet-earth.org/Rez

Re: [vos-d] Wanna help the Mass Avatar Mash?

2007-05-15 Thread chris
On 15/05/07, Reed Hedges [EMAIL PROTECTED] wrote: We don't have specific plans for H-anim and VOS. We haven't designed how jointed, animateable geometry will work in VOS yet. Chris is just keeping us informed about possible things to do (thanks Chris) I think. np, and the other reason

Re: [vos-d] A3dl redesign (was Re: Scaling and Origins -- 0.23 vs 0.24)

2007-05-21 Thread chris
All good points IMHO, it would make it easier to import/export/translate between formats, chris On 22/05/07, Ken Taylor [EMAIL PROTECTED] wrote: Peter Amstutz wrote: Since most of the work has gone into the network layer, a lot of stuff in the 3D layer was a quick proof of concept rather

Re: [vos-d] development status

2007-06-07 Thread chris
versions, old java etc if possible because I need to be able to demo other stuff with current tech as well. cheers, chris ?xml version=1.0 encoding=UTF-8? !DOCTYPE X3D PUBLIC ISO//Web3D//DTD X3D 3.0//EN http://www.web3d.org/specifications/x3d-3.0.dtd X3D profile='Immersive' Scene Group Transform

[vos-d] SIGGRAPH multiuser virtual worlds/applications BOF

2008-03-03 Thread chris
development plans 8.Future directions 9.Announcements cheers, chris ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Virtual worlds meeting at siggraph 08

2008-05-21 Thread chris
This is a reminder for those interested in attending/demoing/speaking at the Multiuser Virtual Environments BOF: MUVE MOOT. So far we have 8 presenters: Chris Thorne, PhD Candidate, The University of Western Australia, http://www.csse.uwa.edu.au/virtual Tony Parisi, Chief Platform Officer