http://www.pbs.org/cringely/pulpit/2008/pulpit_20081003_005424.html
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Just want to make sure the list still works after changing something...
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Oops, just noticed that the days of the week are out of order. Should
fix that I guess. But there's an interesting upward trend toward the
middle of the week, then it goes down to drop off on Saturday.
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Interesting coincidence! Congratulations to you too!
Reed
Braden McDaniel wrote:
On Wed, 2008-07-30 at 11:51 -0400, Reed Hedges wrote:
I have a new top priority project that must compete with VOS -- Zephan
Isaac was born on Friday at 7:30 PM! Though so far he's been great and
we're well
to the main site
except selectively, to avoid linking in too much confusing info... maybe have an
s4 category that collects all the potentially out of date info, and seperate
out ideas from current info.
Reed
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On Mon, Jun 30, 2008 at 01:47:35PM -0400, Reed Hedges wrote:
Am thinking of switching over to the new website I was working on earlier
(http://interreality.org:4088), but without the half-assed
Go to http://interreality.org:4088/home to see
We talked a bit on IRC but wanted to respond here too.
I think it can be summarized briefly like this, I think:
In S4, Vobjects had an ordered list of named child links to other
Vobjects, one type of which was a Property. In the proposal, Vobjects
have an unordered set of named properties,
http://www.vrmag.org/speedracer/
When they say VR, at least in the John Gaeta interview, I think they
are really referring to panoramic images projected on the inside of a
sphere, and you view it from the center and rotate to view different
parts of the image.
The interview starts down a
really trying to shave bits off there.
Reed
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this is simplified but does this make sense?
Reed
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the colors a bit
* Make a new background image
* Tweak and improve the layout and whitespace. It looks ok on my screen but
will try a few others.
* Make some compatibity pages from the old site that get some google
referrers
* Add a few more icons and illustrative figures.
Reed
I was under the impression that, for the most part, you are always going
to be working through Wrapper objects. Is this true?
I still think it would be easier for people to use VOS if the wrapper
classes had plain names, and the thing being wrapped had the funny
name. E.g.
DataType
Lalo Martins wrote:
Also spracht Reed Hedges (Thu, 14 Feb 2008 14:23:53 -0500):
On Thu, Feb 14, 2008 at 07:13:14PM +, Lalo Martins wrote:
hypervos is already alive and kicking in the form of an Apache mod_vos;
Is the src/app/mod_vos directory in bzr current?
Reed
Reed Hedges wrote:
Lalo Martins wrote:
Also spracht Reed Hedges (Thu, 14 Feb 2008 14:23:53 -0500):
On Thu, Feb 14, 2008 at 07:13:14PM +, Lalo Martins wrote:
hypervos is already alive and kicking in the form of an Apache mod_vos;
Is the src/app/mod_vos directory in bzr current?
I'd like
What is the Extension Manager? (WHat's an ExtensionManagerWrapper?)
What is a Service Manager (site.getServiceManager)?
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Original Message
Subject:[liblf-dev] C++0x developments
Date: Fri, 22 Feb 2008 12:47:36 -0500
From: Bjorn Roche [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Hey all,
I just wanted to update everyone on the latest developments in
Reed Hedges wrote:
Here are two ideas I had for a new website design. Both are rough sketches.
\
2. http://interreality.org/~reed/tmp/iro/index2.html
I made a few small changes to this one, trying a different background
image (the branches one is just to show the concept, it's a terrible
reed wrote:
I updated the Road Map page on the Wiki to reflect S5 plans. Pete, please
correct it if it's a bit off. This is just a general guideline, we don't
really know yet when the first S5 release will be, or whether it will be a
1.0 release or a beta or testing prerelease
unsmothed polygons or put a wireframe on it.
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.
And I'm just having fun experimneting with the javascript mouseover effects.
Let me know if you think they would work.
Reed
On Mon, Feb 18, 2008 at 05:24:32AM +, Lalo Martins wrote:
I like #1. When I did a mockup a long long time ago, I went with a
similar idea, and I think it's still
it to make our UI client. Ton seems to want to get the changes done pretty
soon.
The internal code changes are to use a more general event system for UI and tool
actions, and make all the UI infrastructure accessible and customizable from
Python.
Reed
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Posted at: http://interreality.org/phorum/read.php?2,180,185#msg-185
reed wrote:
lalo Wrote:
It's not up to me, but I'd do a more testing r1
(r0?) earlier, maybe as
A second preview release, similar to the one Pete made a little while ago
with the user interface client, you mean? Sure
Posted at: http://interreality.org/phorum/read.php?2,180,180#msg-180
reed wrote:
I updated the Road Map page on the Wiki to reflect S5 plans. Pete, please
correct it if it's a bit off. This is just a general guideline, we don't
really know yet when the first S5 release will be, or whether
to be fairly complete and
work well (quaq.com).
Reed
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HyperVosIdeas on the
wiki)
Tell me more about mod_vos.
Reed
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for main.cc (and in my branch, plugin.cc) are
generated. Here's how I observed it works:
Thanks! Does one just run voscodegen with the xod file as input to
generate the code?
Reed
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http
Can this be fixed, or is there a way to disable sitetest, or have scons
skip it or something?
g++ -o debug/build/src/test/sitetest.o -c -g -Wall
-Idebug/thirdparty/stage/include -Idebug/stage/include src/test/sitetest.cc
src/test/sitetest.cc: In function 'void sitetest_verify_signature()':
of the type/class and
gets its crypto ID, and throw an error or ignore it if there are name
conflicts or not found. In the actual internal inter-object
references/links it would use the crypto ID.
Also, what in the HelloWorld example is autogenerated and what isn't?
Reed
Lalo Martins wrote
Started listing S5 changes at:
http://interreality.org/wiki/S5
http://interreality.org/wiki/ChangesToA3dl
Will fill them in a bit as I go through the vos-d archives and talk to
Pete more.
Reed
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these changes to A3DL? What is a scene, what is a
render layer, clock, node, etc.?
I'll start a NewStuffInS5 wiki page or something, including some of the
previous discussion on vos-d.
Reed
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it somewhere for future
consideration
Reed
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On Fri, Dec 07, 2007 at 06:01:30PM +, Lalo Martins wrote:
Also spracht Reed Hedges (Fri, 07 Dec 2007 10:57:10 -0500):
Oh, ok, then my sketch is not really SOD, just a similar thing. Sorry
for apropriating the name. I didn't know that you implemented your
format (or forgot). Why wasn't
to some of us :) (Maybe like Component) In
the end it will just be something that a C++ user has to learn what it
means, but at first glance they have to have trust that it's actually
very useful and that there's a good reason they have to do that extra
typing.
Reed
Peter Amstutz wrote:
On Thu
, is reimplementing the service
directory we had in S3. It incorporated both online directories of
services (e.g. a 3D world), and LAN discovery.
Reed
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.
Reed
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Posted at: http://interreality.org/phorum/read.php?2,118,129#msg-129
reed wrote:
KAO Wrote:
runtime. All in all, I think they deserve their
own name, and
Component just isn't it.
Maybe we could go the way of VObjects and call them VComponents, though that is
a bit cumbersome-- they're all
Posted at: http://interreality.org/phorum/read.php?2,130,130#msg-130
reed wrote:
I changed the default ACL of the wiki (http://interreality.org/wiki) so that
only known users can edit pages. So you must log in first. Another
anti-spam measure.
There's also a new group called EditorsGroup
much this might have changed in s5 but
generally a programmer only needs to know about MetaObjects when he is
implementing one, if you're just using VOS you deal either with objects as
generic Vobjects or with their type interface classes (e.g. Property, Object3D,
etc.)
Reed
Posted at: http://interreality.org/phorum/read.php?2,110,115#msg-115
reed wrote:
Peter Amstutz Wrote:
- The d key goes into drag and drop mode,
which overrides the
movement keys and is not obvious how to escape
from (you hit escape).
Minor mode should be indicated in the status bar (so
to be notified before y of any
changes to Source.
Does this make sense?
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Here are some ideas I had on revamping the web site.
Graphic Design
--
* Change the background to white or another light color. Maybe change
the main content area to a different shade too, rather than current grey.
* A set of background/side illustrations, that convey some of the
to reconfigure? Should it open a new window
frame with the new configuration, leaving your old configuration alone?
Reed
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page to get it.)
Reed
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(.*)@(.*) ...
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Just thought of this: One thing that a remote app. might want to customize about
the UI is how some things are labeled, or it might want to add special
informational labels/text blocks/tooltips/bubbles/whatever.
Reed
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Nope. You can see here: http://interreality.org/phorum/read.php?2,88
Reed
On Fri, Oct 19, 2007 at 02:43:08PM +0200, [EMAIL PROTECTED] wrote:
Hi Peter,
I hope the mail addresses are not open readable in forum then, or we might
get a lot of spam here soon?
--
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On Wed, Oct 17, 2007 at 02:53:49AM +, Lalo Martins wrote:
Also spracht Reed Hedges (Tue, 16 Oct 2007 10:24:27 -0400):
- type list
- child list
- payload, if any (eg properties)
- security capabilities
- parent list?
That would be problematic. Since the PCRs are already
, and per vobject, in that order of precedence (vobject
overrides type). What if a vobject has two different types that specify a
horizon? Respect the first? The last?
What is a horizon??
Reed
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Brief oververview of Englebarts vision and ideas, talking to folks at Google.
http://youtube.com/w/?v=xQx-tuW9A4Q
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be in
curses.h in the standard includes directory (is it /usr/include on OSX
or something else?)
Reed
Jake Franklin wrote:
Thanks Reed, I'm running automake 1.6.3
The build got much further this time, but seemed to die when building mesh:
g++ -DHAVE_CONFIG_H -I. -I. -I../../libs/vos -I../../libs
libraries, etc.) over to S5. Should I
just wait on that? Networking is probably needed (though maybe not).
Metaobject/type API is needed. Message handling would be needed.
Reed
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this script recently? Have any problems that need to be
fixed or missing features added?
In a little while I'll consolidate possible tasks for 0.24 and we can
prioritize them (we probably won't be able to do all of them, we ought
to release 0.24 pretty soon).
Reed
Reed Hedges wrote
things
look pretty glitchy.
Thoughts?
Reed
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It doesn't have to be in depth about how it works, just shows what it does and
doesn't do (i.e. it just wraps the core vobject and property api, right, not all
the metaobjects [yet]?) and how to go about trying to use it, maybe give some
examples. How do you build it? (run setup.py?)
Reed
like the great docs
in s4-scripting?
Reed
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scripting? (which would
be basically a dead end.)
Reed
Lalo Martins wrote:
Also spracht Reed Hedges (Wed, 27 Jun 2007 12:58:40 -0400):
What is the state of the S4 scripting branch
(http://interreality.org/home/bzroot/s4-scripting)? Does the Python
interface work?
disclaimer: I haven't
that focus on
how to do
specific things, probably starting with going through how to make something in
blender, export it, and load it into a server. Other ideas are at
http://interreality.org/wiki/HowTos
Reed
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On Wed, Jun 27, 2007 at 12:29:43PM +0200, Karsten Otto wrote:
This sounds like a radical redesign... so far we had a single local
vobject acting as a sequencer for multiple remote vobjects.
Obviously, you have something new in mind. Please tell us more :-)
My feeling is that this would be
On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote:
I can fall through the map. =P
Well maybe you need a floor! :)
Well, it's not difficult when there are no invisible bounding boxes
holding me on.
Actually it's several things
1. Bounds in the world that terangreal can check,
What is the state of the S4 scripting branch
(http://interreality.org/home/bzroot/s4-scripting)? Does the Python interface
work?
Thinking about what we should try to include in 0.24 (codename s4 swan song).
Reed
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Chris is referring here to a proposal for the X3D format/language (new
version of VRML) to add the sensor nodes mentioned, by the way.
Reed
chris wrote:
Hi, just a few comments on other status that may interest.
I have been testing tcp/ip networking with an implementation of the network
On Thu, Jun 07, 2007 at 10:02:03PM -0400, Peter Amstutz wrote:
On Thu, Jun 07, 2007 at 07:31:42PM -0400, Reed Hedges wrote:
How do listener notifications fit in with the S5
vobject-as-logical-thread idea? I'm thinking specifically about impact
on ability to scale number of objects
before sending a notification for
example.
Reed
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-DCS_CRYSTALSPACE_LIB
-Ilibs/csutil/ptmalloc -Ilibs/csutil/ptmalloc/sysdeps/pthread
-DCS_CONFIGDIR='/home/reed/Interreality/vos/inplace/etc/crystalspace'
-DCS_PLUGINDIR='/home/reed/Interreality/vos/inplace/lib/crystalspace'
libs/csutil/csstring.cpp
...failed C++ ./out/linuxx86/debug/libs/csutil
not and will
probably never use).
Reed
Reed Hedges wrote:
Was the crystalspace snapshot updated or changed recently? I'm getting
these errors now trying to build it. Is anyone else or is something
strange going on with my checkout?
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(have seperate pools for name and type?)
What about searching property values? It would also be nice if they
could be very efficiently searched.
Reed
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that people won't want to have to go back and change the
source models, especially if you have a nontrivial workflow involving
several artists and programmers).
Reed
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a running VRML scene in VOS, but I've been lazy and distracted
by web stuff and haven't worked on it for a while. :)
If anyone is interested in talking about how jointed, animated geometry
will work (for both humanoid avatars and other stuff) will work, go
ahead :)
Reed
On Sat, May 12, 2007 at 12:18
, and most local networks as
well that haven't been set up with the possability of multicast in mind.
Reed
On Mon, May 07, 2007 at 05:51:45AM +, Lalo Martins wrote:
Aaron Bentley posted to the bzr list about a Van Jacobson talk:
I was watching this talk by Van Jacobson about a new networking
I downloaded a copy of this video if anyone wants it.
Reed
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for most recent version of P.2 in the same
way that P was. P.3 is then also an alias for most recent version of
P.3, but P.3 doesn't have any derivative versions, so it's just P.3 (or
call it P.3.0 or something).
Reed
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different sites for different versions.
Then, while you can't cryptographically verify the derivative, you can
verify its original, and compare them to see if they are the same data
or diferent.
Reed
On Tue, May 08, 2007 at 03:48:38PM -0500, Len Bullard wrote:
Understood completely and I know how
to the
message, and for Terangreal to check for the field for the position
property. This is why fields have names.
Pete's idea of having extensible method types is interesting though,
might be useful.
Reed
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for something but still don't want
to be required to have every last little build tool. Thoughts?
The problem with this is you can end up with these files being
regerenerated all the time and end up with a zillion revisions, each
with no significant change from the previous.
Reed
/usr)?
You may have seen Peter's recent message about changing the build
system. Pete, if we're not using automake, then we wouldn't have to use
libtool either, right?
Also, is jam is available on various systems like Solaris?
Reed
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Wow, thanks Ken!
The only thing I haven't really tracked down is that avatar movement seems a
bit jerky in the MSVC build. If I get more time I might look into it...
Try it in a release build. (both VOS and Crystalspace in release mode).
MSVC puts a lot of extra code in when in debug
is being used, and what version of automake?
Reed
Lars O. Grobe wrote:
Hi, did anyone manage to build VOS on Solaris? Here it ends:
libs/vos/vip/Makefile.am:1: Libtool library used but `LIBTOOL' is undefined.
libs/vos/vip/Makefile.am:1: The usual way to define `LIBTOOL' is to add
).
Reed
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of experimenting
with stuff.)
The server framework is called omnivos. If you look at (vos/apps/omnivos)
you'll see that it's like 15 lines of code :) It mainly just loads
plugins. Run it with one of the example configuration files like this:
omnivos -c example.xod -nofork -o -.
Reed
application focused on
Question and Answer customer support, as well as general forum
discussion.
Reed
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This would be great for people who primarily want to just chat or be
present in the world while doing other work, so they don't want the full
3D world.
It would also make it possible for blind people to interact in the 3D
world.
Reed
On Tue, Apr 17, 2007 at 01:54:23PM -0400, Peter Amstutz
.
These behaviors would also be useful in 3D too.
Reed
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bindings, or
if it makes more sense for the server to translate the events into
a more web-specific protocol that would be interpreted entirely by
Javascript code shipped along with the page (even perhaps including all the
object-to-XML logic in the server as well, like Hypervos).
Thanks
Reed
On Thu, Apr 12, 2007 at 10:29:35PM -0400, Peter Amstutz wrote:
On Thu, Apr 12, 2007 at 09:26:09PM -0400, Reed Hedges wrote:
* Change mouse cursor to reflect what clicking will do (i.e.
differentiate between mouselook/move modes; change when over a hypercard
or clickable)
Yea
Peter Amstutz wrote:
On Fri, Apr 06, 2007 at 05:16:16PM -0400, Reed Hedges wrote:
There's also something called Flow-Based Programming that is similar. In
some ways it's closer to VOS since Actors are, I think, more like method
handlers (in VOS terminology).
I don't agree. Flow-based
as the method handler arguments (omitting the field labels)?
Reed
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Peter Amstutz wrote:
On Thu, Apr 12, 2007 at 08:16:59AM -0400, Reed Hedges wrote:
So messages between local objects will be serialized and passed like
remote messages, rather than being method calls? Is that overhead a
concern?
It is a concern, although I'm don't think I would call
Ken Taylor wrote:
the fact that you guys seem to be allergic to comments doesn't
help either ;) (i jest! i jest ... sorta)
Just Pete.
But he wrote most of the code.
Reed
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admins want to just run make and
not have to install extra tools).
Reed
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this is
quite similar to my Blender experience - it drove me crazy when I had
to use the menus, but was a breeze once I knew the keyboard
shortcuts. Not sure if there is a lesson there...
We need these keyboards--
http://www.artlebedev.com/everything/optimus/
(and affordable!)
Reed
different protocols. Not sure yet how to bridge to completely different
multiuser 3D systems but at some point we might see if it's possible.
Reed
Reed Hedges wrote:
Subject:
[www-vrml] Flux Worlds Server Announcement
actually solve the problem (since
you still have to wait for the initial cache) but it makes the actual
ls command operate at a reasonable speed. Set settings in mesh with
the set command (and you can put this command or any other commands in
~/.mesh/meshrc).
Reed
---BeginMessage---
Folks,
We've been up to something over here - thought I would tell you about it
before you heard it on the street.
Media Machines has been developing a multi-user server based on a new
protocol that we intend to put out into the open. We have dubbed it Simple
Wide Area
to be-- Peter and I may not even be able to explain it
well yet.
So, we're just trying to implement what we can, so we can show it to
people and eventually find a niche.
Reed
On Thu, Mar 22, 2007 at 11:22:10AM -0500, Len Bullard wrote:
The urge to focus on one single application is normal
all kinds of quota or throttling access control
behaviors in server plugins in the future, when they become neccesary,
as long as we keep Identities in use, and also perhaps more
robust/certain remote-site identification that might be coming in s5 IIRC??
Reed
it.
Reed
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Peter Amstutz wrote:
On Thu, Mar 15, 2007 at 06:15:39PM -0400, Reed Hedges wrote:
The reason I ask is that I want to load some 3D objects from a COD file,
but then insert some non-3d children into one of those objects, and
extend its types. This is the kind of thing that VOS is all about
positions for 3d objects automatically.
Reed
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of it,
though I was only looking at the free ones.
(Back when I was able to actually do 3D for a job I ended up exporting
VRML from a simple modeler called AC3D and then mucking about in it by
hand slightly.)
Reed
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