On Wednesday 18 April 2007 09:26, Karsten Otto wrote:
Am 17.04.2007 um 19:54 schrieb Peter Amstutz:
[...]
Also something I've wanted to explore is the possibility of creating a
semantic representation of a space that is meaningful enough to be
navigated from both a MUD-style text
On Wednesday 18 April 2007 16:22, Peter Amstutz wrote:
On Wed, Apr 18, 2007 at 10:26:34AM +0200, Karsten Otto wrote:
Most 3D games already have a network of waypoints in their world
maps, so computer controlled characters can easily navigate them. You
could use this for text-user
This would be great for people who primarily want to just chat or be
present in the world while doing other work, so they don't want the full
3D world.
It would also make it possible for blind people to interact in the 3D
world.
Reed
On Tue, Apr 17, 2007 at 01:54:23PM -0400, Peter Amstutz
scenery part). Unfortunately, viewpoints usually have no navigation
links between them. So for what you want to do, you need a
combination of both.
This requires some work, but VOS is flexible enough to support all this.
Yeah, you would just have the waypoint object type have child
On Wednesday 18 April 2007 16:43, Reed Hedges wrote:
This would be great for people who primarily want to just chat or be
present in the world while doing other work, so they don't want the full
3D world.
It would also make it possible for blind people to interact in the 3D
world.
Three
Yes! Accessibility in 3d virtual worlds would be *huge*. As far as I know,
no one has done anything like this yet... (and if they have, I would really
like to check it out).
-Ken
This would be great for people who primarily want to just chat or be
present in the world while doing other
Hi there,
I said this on your IRC channel...
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* Now talking on #vos
* Topic for #vos is: Virtual Object System :: http:://interreality.org :: Free
Multi-user Virtual Reality
* Topic for #vos set by tetron|mac at Tue Dec 12 04:28:20 2006
* #vos :[freenode-info] why register and identify?
Yes, the IRC plugin is included as part of the distribution by default.
It creates a VOS user for each IRC user in the virtual world, and
creates a separate IRC client session for each user in the VOS world, so
it is completely transparent.
Currently IRC users in VOS arn't given any form, but