[vos-d] Jerky avatar movement (was Re: Patches for 0.24 in MSVC)

2007-05-05 Thread Ken Taylor
I think I discovered what was causing the jerky movement... the only mystery is why it isn't always a problem! In the csplugin, in vosobject3d.cc, you have this: void csMetaObject3D::doMoveTo(const csVector3 vec, float timestep) { syncPosition(false); csReversibleTransform rot =

Re: [vos-d] Jerky avatar movement (was Re: Patches for 0.24 in MSVC)

2007-05-05 Thread Peter Amstutz
On Sat, May 05, 2007 at 02:04:01PM -0700, Ken Taylor wrote: Wait... unless the purpose of rot *was* to caputre and restore the previous position, and force all position updates to go through the setPosition/notifyPropertyChange mechanism in that case, the main problem is you can't