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On Sun, 9 Apr 2006, Reed Hedges wrote:

I still think "end-to-end" is important both as a philosophy and as a
technical option, and should still be somehow supported.  But we also
need to have hosted avatars available for most cases.  If we can write
TerAngreal's code to "get it right" supporting both cases (including a
"mix" of the two?), then that could be moved up into the library for
other programs to use as the standard procedure.

Yes, I agree. What we should do is start to document what the conventions are going to be for vobject layout on world servers. This would include standard places to look for the home world object (currently /world), creating and uploading transient avatars, conventions for establishing permanent user accounts and logging in with those, and what fallbacks to use when the previous options are not available.

It sounds like the main holes are the factory not setting up an
identity[VOS Identity metaojbect]-based access control for the
requesting client, and the local-object fallback for avatar component
properties also making poor assumptions?

We need to formally document and standarize what the supported modes for joining a world are going to be. A lot of stuff is still ad hoc because we don't know what the right solution is, once we've had some experience to guide the design then we can decide to either change it or formalize it.

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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