Ok, finally have some time to address this :-)
On Sun, Apr 22, 2007 at 02:18:31PM -0700, Ken Taylor wrote:
> So, from a user's perspective, how might the following cases work in an
> Interreality 3D system built upon vos s5:
>
> 1) Someone running a server wants special behavior from an object, w
I just wanted to say, these are really good questions and deserve
substantial answers and discussion. I'm planning on answering properly
when I find the time (a thorough reply will take awhile to compose.)
On Sun, Apr 22, 2007 at 02:18:31PM -0700, Ken Taylor wrote:
> So, from a user's perspecti
700, Ken Taylor wrote:
> There are branches of s5 available? How do we get to them?
>
> -Ken
>
>
> - Original Message -
> From: "Lalo Martins" <[EMAIL PROTECTED]>
> To:
> Sent: Saturday, April 21, 2007 11:40 PM
> Subject: Re: [vos-d] s5 script
So, from a user's perspective, how might the following cases work in an
Interreality 3D system built upon vos s5:
1) Someone running a server wants special behavior from an object, written
in the scripting language of their choice, to be attached to an object at
run-time -- but without that code b
There are branches of s5 available? How do we get to them?
-Ken
- Original Message -
From: "Lalo Martins" <[EMAIL PROTECTED]>
To:
Sent: Saturday, April 21, 2007 11:40 PM
Subject: Re: [vos-d] s5 scripting (design part 3)
> As an illustration of this, I'd l
As an illustration of this, I'd like to remind folks that there is a
prototype of s5 with almost-usable python scripting in my s5.scripting
branch. There are some kinks to be solved about messages that return
multiple values (I need to clarify how this works with Peter on IRC some
day), and creati
Third in a four part series on major design changes in s5
(What could also be called "VOS Apocalypse")
Scripting.
One of the things we have encountered over the course of our open source
efforts was (obvious in retrospect) people don't like dealing with C++.
While there remain compelling reaso