Re: [vos-d] status and scheming

2006-12-08 Thread S Mattison
On 12/8/06, Karsten Otto <[EMAIL PROTECTED]> wrote: Ok, now I get it... so when someone comes to your server, or is invited to it, that person gets a private overlay = permission set, that allows changing some object but not others? Right. And the reason I chose the word 'overlay' is that the

Re: [vos-d] status and scheming

2006-12-08 Thread Karsten Otto
Am 08.12.2006 um 01:31 schrieb S Mattison: > > By 'change the world', I mean, without going into an external 3d > editor, I want to be able to move virtual objects around on the > server in realtime. Of course, if this functionality were built > into the client, it would necessitate the need

Re: [vos-d] status and scheming

2006-12-07 Thread Ken Taylor
Reed Hedges wrote: > > You can't move or edit objects in the current version of TerAngreal but > you used to be able to. Someday we'll get around to re-implementing > that. Is there a way to get archived versions of the project code, to explore how things were done in the distant past? > > > > Ah

Re: [vos-d] status and scheming

2006-12-07 Thread Reed Hedges
S Mattison wrote: > By 'change the world', I mean, without going into an external 3d editor, I > want to be able to move virtual objects around on the server in > realtime. Of > course, if this functionality were built into the client, it would > necessitate the need for 3d permissions, which I h

Re: [vos-d] status and scheming

2006-12-07 Thread S Mattison
On 12/5/06, Karsten Otto <[EMAIL PROTECTED]> wrote: I am not sure this issue needs to be solved via architecture design - some simple application extension would probably suffice. You could get the notification you mention simply by registering a listener to the sector, so you get a notification

Re: [vos-d] status and scheming

2006-12-05 Thread Karsten Otto
Am 04.12.2006 um 17:19 schrieb S Mattison: > The problem here is you would need to have a notifier when people > were in your world, so you could port there and greet them. This > would require that your client also be a server, or that the server > would not be capable of running exclusively

Re: [vos-d] status and scheming

2006-12-04 Thread S Mattison
On 12/4/06, Karsten Otto <[EMAIL PROTECTED]> wrote: Well... Ideally, everybody should host their own content (or at least avatar). However, most people nowadays are smart enough to install a personal firewall, protecting their machine from the evil Internet. Yet the same people are rarely skille

Re: [vos-d] status and scheming

2006-12-04 Thread Karsten Otto
Am 01.12.2006 um 19:37 schrieb S Mattison: > "Now-ish" is a great interpretation of it. The server can't send > everyone a packet every nanosecond. > Exactly. I was thinking somewhat in the lines of a simplified per- world NTP (RFC 1305). > And I don't think it should 'degrade' to server-clien

Re: [vos-d] status and scheming

2006-12-02 Thread Peter Amstutz
I'll have to dig it up... It's not the default world because it is bigger and more detailed and takes longer to download. On Fri, Dec 01, 2006 at 03:35:52AM -0700, S Mattison wrote: > I like the world with the tree model. I think it should be a very peaceful > place to meditate. What URL may I f

Re: [vos-d] status and scheming

2006-12-02 Thread Peter Amstutz
On Fri, Dec 01, 2006 at 03:04:36PM +0100, Karsten Otto wrote: > > So, IMHO, the server should establish a generic common time among > clients, sending out regular ticks for that only. Starting an > animation then is just a reference to this virtual time, maybe with a > speed factor etc., sam

Re: [vos-d] status and scheming

2006-12-02 Thread Peter Amstutz
Please don't send HTML email to this list. On Fri, Dec 01, 2006 at 12:43:21PM +, Jonathan Jones wrote: > > > > > > > > S Mattison wrote: > cite="[EMAIL PROTECTED]" > type="cite">On 11/30/06, Peter Amstutz > [EMAIL PROTECTED]> > wrote: > > > >

Re: [vos-d] status and scheming

2006-12-01 Thread S Mattison
"Now-ish" is a great interpretation of it. The server can't send everyone a packet every nanosecond. And I don't think it should 'degrade' to server-client, I think that all machines should be servers of their own spaces. At least, that's how it worked out in my head, for my VOS. (And when I real

Re: [vos-d] status and scheming

2006-12-01 Thread Karsten Otto
Quick thought - If the server has to track every animation that is currently playing, it generates quite a lot of traffic, especially since the really cool worlds usually require many many tiny animations. However, I think a lot of these do not really have to be synchronized among clients;

Re: [vos-d] status and scheming

2006-12-01 Thread Jonathan Jones
S Mattison wrote: On 11/30/06, Peter Amstutz <[EMAIL PROTECTED]> wrote: interesting, though, is that the relationship between the time on the animation track, and world time, is kind of like the distinction between world space and object space -- that the time parameter that get

Re: [vos-d] status and scheming

2006-12-01 Thread Reed Hedges
Peter Amstutz wrote: > reflecting the reflection system. Just checking-- not a typo is it? :) > > -) Once that is done I will have a choice. Either a) continue working > on backend stuff, such as implementing networking, persistance and > caching components, or b) take the capabilities of

Re: [vos-d] status and scheming

2006-12-01 Thread Karsten Otto
Hi everyone! Being mainly a lurker myself, I regrettably haven't followed the recent design discussions too closely. However, when considering the topics of scripting and animation, I believe it is very important to keep the aspect of world semantics in mind. There are lots of 3D engines o

Re: [vos-d] status and scheming

2006-12-01 Thread S Mattison
I like the world with the tree model. I think it should be a very peaceful place to meditate. What URL may I find it at? I would rather have that than a pyramid, I think. No offense. =\ -Steve "If you chase two rabbits, you will lose them both." On 12/1/06, Lalo Martins <[EMAIL PROTECTED]> wrot

Re: [vos-d] status and scheming

2006-12-01 Thread Lalo Martins
On Fri, 01 Dec 2006 02:21:48 -0800, Ken Taylor wrote: > Double-caveat: I still haven't dug in and figured out how the current > implementation of VOS-as-a-3d-virtual-world-server really works yet. Maybe > I should go and do that before blabbing and speculating too much on this > list To those plan

Re: [vos-d] status and scheming

2006-12-01 Thread Ken Taylor
Peter Amstutz wrote: >I'm pretty far from deciding at all how this would work, but it is >certain that we need a time parameter for animation, so it is worth >exploring fully the potential benefit of introducing a deep concept of >(relative!) time into VOS. Interesting though there is a fundam

Re: [vos-d] status and scheming

2006-11-30 Thread S Mattison
On 11/30/06, Peter Amstutz <[EMAIL PROTECTED]> wrote: -) Sebastian Malcolm is testing the 0.24-dev branch in bzr. If things work out for him, this will turn into an 0.24 release. Oh, I can help test on XP, when new win32 binaries are released. I live in Colorado, and am willing to sign a 'no

[vos-d] status and scheming

2006-11-30 Thread Peter Amstutz
Here's a rundown of the status of development with VOS these days, and some design ideas I'm currently working on. -) Sebastian Malcolm is testing the 0.24-dev branch in bzr. If things work out for him, this will turn into an 0.24 release. -) 0.24 will be the last release using the current cod