Re: [vos-d] the browser as Vobject

2005-12-12 Thread Reed Hedges
Would the browser/user-display Vobjects be attached to the avatar object? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] configurable UI

2005-12-12 Thread Reed Hedges
It sounds like you're thinking of action triggers as being attached to the sector? Any thoughts on being able to also have actions associated with any vobject (as in my email last night)? (Observe, action triggers could easily span sectors if they were contained in a seperate child vobject.

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread Reed Hedges
I've wanted to implement some board games in vos for a while, but those might be too boring :) One thing we should realize, that although we would be aiming for Quake style gameplay, it's not going to be quite the same. That's our model for what you do in the game, not trying to replicate

Re: [vos-d] VRML

2005-12-12 Thread Reed Hedges
Hermetic, Yes I'm still working on the VRML Server. I'm on a secondary mission at the moment getting TerAngreal to display hierarchically nested objects, then back to VRMLServer. So the code is in CVS if anyone wants to help, but it's sort of in transition so let's coordinate. One thing

Re: [vos-d] Dynamic interpreted languages getting more popular.

2005-12-12 Thread Neil Mosafi
Nope, well not AFAIK anyway unless ms have changed something in .NET2. ASPX pages are actually compiled on the fly when you first browse to the page. Makes for faster rendering I guess? On 12/13/05, Reed Hedges [EMAIL PROTECTED] wrote: On Dec 12, 2005, at 6:50 PM, Neil Mosafi wrote: _javascript_

RE: [vos-d] Dynamic interpreted languages getting more popular.

2005-12-12 Thread Nick Bronson
The pages are, the code-behind is actually compiled beforehand and stored in a .dll Nicholas Bronson (BComp) Web Systems Developer Transend Networks Pty Ltd ABN 57 082 586 892 PO Box 606 MOONAH Tasmania Australia 70091-7 Maria Street

Re: [vos-d] configurable UI

2005-12-12 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 13 Dec 2005, Neil Mosafi wrote: We will also need a way of specifying the destination of the event (a shoot action would probably go to our avatar, but a press button action would go to whatever is in front of us. For mouse events, we want

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, 12 Dec 2005, Reed Hedges wrote: One thing we should realize, that although we would be aiming for Quake style gameplay, it's not going to be quite the same. That's our model for what you do in the game, not trying to replicate the

Re: [vos-d] Dynamic interpreted languages getting more popular.

2005-12-12 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 11 Dec 2005, Reed Hedges wrote: This article is about a survey of programming languages. Despite it's repeated use of terms like managed code and enterprise and claim that C# is the big winner, the survey shows that interpreted