Re: [vos-d] development status

2007-06-13 Thread reed
No, but we can set that up. Afaik, there are no specific criteria regarding 0.24 other than kinda soon and before s5. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] thinking about a new web site

2007-10-24 Thread reed
Posted at: http://interreality.org/phorum/read.php?2,107,114#msg-114 reed wrote: Peter Amstutz Wrote: --- On Tue, Oct 23, 2007 at 02:09:11PM +0200, hellekin wrote: *** I can give a hand on the new version. Great! I have a friend

Re: [vos-d] notes from IRC, pt 2

2007-10-24 Thread reed
Posted at: http://interreality.org/phorum/read.php?2,110,115#msg-115 reed wrote: Peter Amstutz Wrote: - The d key goes into drag and drop mode, which overrides the movement keys and is not obvious how to escape from (you hit escape). Minor mode should be indicated in the status bar (so

Re: [vos-d] s/MetaObject/Component

2007-12-03 Thread reed
Posted at: http://interreality.org/phorum/read.php?2,118,129#msg-129 reed wrote: KAO Wrote: runtime. All in all, I think they deserve their own name, and Component just isn't it. Maybe we could go the way of VObjects and call them VComponents, though that is a bit cumbersome-- they're all

[vos-d] Wiki now requires a login to post

2007-12-03 Thread reed
Posted at: http://interreality.org/phorum/read.php?2,130,130#msg-130 reed wrote: I changed the default ACL of the wiki (http://interreality.org/wiki) so that only known users can edit pages. So you must log in first. Another anti-spam measure. There's also a new group called EditorsGroup

[vos-d] Updated Road Map on Wiki

2008-02-14 Thread reed
Posted at: http://interreality.org/phorum/read.php?2,180,180#msg-180 reed wrote: I updated the Road Map page on the Wiki to reflect S5 plans. Pete, please correct it if it's a bit off. This is just a general guideline, we don't really know yet when the first S5 release will be, or whether

Re: [vos-d] Updated Road Map on Wiki

2008-02-15 Thread reed
Posted at: http://interreality.org/phorum/read.php?2,180,185#msg-185 reed wrote: lalo Wrote: It's not up to me, but I'd do a more testing r1 (r0?) earlier, maybe as A second preview release, similar to the one Pete made a little while ago with the user interface client, you mean? Sure

Re: [vos-d] Swig

2005-09-02 Thread Reed Hedges
, since C# basically *is* VB. It's still pretty cool though :-) Am I correct that it's no problem to call C++ code or link against a C++ library from .net? Would the C++ library (libvos for example :) need to be compiled with CLR (.net extensions) enabled? Reed

Re: [vos-d] Re: Terangreal and Unicode?

2005-09-06 Thread Reed Hedges
Lalo Martins wrote: And so says Reed Hedges on 05/09/05 09:44... Has anyone else been hacking on Terangreal to build in unicode mode? actually, I have (see the thread can't compile ter'angreal from cvs). With help from Peter and a lot of back-bending over wx documentation, this is what I

[vos-d] Neat 3D imaging

2005-09-14 Thread Reed Hedges
A storm front near California: http://earthobservatory.nasa.gov/Newsroom/NewImages/images.php3?img_id=17031 Has an animation too, showing both visible and infrared spectrum, and viewpoint change. I wonder if VOS and TerAngreal would be capable of displaying it in realtime as data is acquired?

[vos-d] Web 3D Graphics Formats

2005-09-25 Thread Reed Hedges
A comparison of Google searches for VRML, X3D, Shockwave3D and Adobe Atmosphere: http://www.karmanaut.com/virtuality/zeitgeist/ VRML comes out way ahead, followed by X3D. Both are actually increasing. Shockwave and Atmosphere are no longer supported by Macromedia or Adobe and are losing.

[vos-d] SWIG help?

2005-09-27 Thread Reed Hedges
ideas? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Tim O'Reilly sees online VR as the future

2005-10-07 Thread Reed Hedges
And collaborative development online. On Nerd TV: http://www.pbs.org/cringely/nerdtv/ (at the end). But he couldn't remember the name of Snow Crash :) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman

Re: [vos-d] revamping vosapp config files

2005-10-17 Thread Reed Hedges
this: VOSAPP_COD_FILE_1=file1.cod VOSAPP_COD_FILE_2=file2.cod ... Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Re: revamping vosapp config files

2005-10-17 Thread Reed Hedges
Peter Amstutz wrote: On Tue, 18 Oct 2005, Lalo Martins wrote: may I suggest YAML (www.yaml.org) or a subset thereof? It's a thought. Despite support for a bunch of scripting languages, it's not clear if there is a C library available for it. However I can't say I'm thrilled by the

Re: [vos-d] Re: revamping vosapp config files

2005-10-22 Thread Reed Hedges
{ types = misc:avatar misc:nick { # Since a property key is given (the loading code will have # a list of these, added by metaobjects), we can # assume this object has property:property # type and don't make them specify that: property:value = reed

Re: [vos-d] Re: revamping vosapp config files

2005-10-22 Thread Reed Hedges
Reed Hedges wrote: Well one of the easiest things to immediately grasp is simple key=value pairs. And then they're always the good old INI format that everyone knows and loves or hates, though it doesn't really do hierarchy so well [objectname] key = value key = value key = value

Re: [vos-d] Re: Ultimate TerAngreal Workstation? :D

2005-10-28 Thread Reed Hedges
On Fri, Oct 28, 2005 at 08:47:18AM -0400, David Henry wrote: Suggested MSRP is approximately $19,995 USD. Maybe I can trade in my car for one... won't be going anywhere for a while anyway! :D ___ vos-d mailing list vos-d@interreality.org

[vos-d] More about file formats

2005-10-31 Thread Reed Hedges
OPML, Outline Processor Markup Language http://www.opml.org/about OPML an XML-based format that allows exchange of outline-structured information between applications running on different operating systems and environments. http://www.opml.org/spec

[vos-d] Another domescreen

2005-11-03 Thread Reed Hedges
From NWIDIA's display at SIGGRAPH I think. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] domain names

2005-11-10 Thread Reed Hedges
aparrently the registrar did this thing (scam?) where they gave it to me free for the last year or whatever but now we'd have to pay for it to keep it. On Nov 5, 2005, at 1:30 PM, Peter Amstutz wrote: interreality.info -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges

[vos-d] Fwd: [www-vrml] Announcing Emma 0.4

2005-11-12 Thread Reed Hedges
Begin forwarded message: From: Chris Marrin [EMAIL PROTECTED] Date: November 11, 2005 11:33:14 AM EST To: George Birbilis [EMAIL PROTECTED] Cc: Reed Hedges [EMAIL PROTECTED], Web3D Mailing List [EMAIL PROTECTED] Subject: Re: [www-vrml] Announcing Emma 0.4 George Birbilis wrote: see

Re: [vos-d] milestone

2005-12-06 Thread Reed Hedges
documentation so that hopefully others can follow what I've done. This means we're feature complete for 0.23.0. Perhaps there will be a Christmas release of VOS? :-) Reed, anything you can think of that would hold back a new release, or do you think we're good to go? A few weeks of testing

Re: [vos-d] [browser] UI ideas

2005-12-11 Thread Reed Hedges
On Dec 10, 2005, at 1:14 PM, Jonathan Jones wrote: That's an important distinction. Is the chat code going to be integral to the VOS protocol, or is it going to be relegated to the role of a standard plugin? Jonathan, there are two aspects to doing chat in VOS. One is the Talkative vobject

Re: [vos-d] [browser] UI ideas

2005-12-11 Thread Reed Hedges
, but I think it has a bit more utility than just overloading talk message text. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] the browser as Vobject

2005-12-12 Thread Reed Hedges
Would the browser/user-display Vobjects be attached to the avatar object? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] configurable UI

2005-12-12 Thread Reed Hedges
- ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges ___ vos-d mailing list vos-d@interreality.org

Re: [vos-d] the 3D web; SuperKill

2005-12-12 Thread Reed Hedges
I've wanted to implement some board games in vos for a while, but those might be too boring :) One thing we should realize, that although we would be aiming for Quake style gameplay, it's not going to be quite the same. That's our model for what you do in the game, not trying to replicate

Re: [vos-d] VRML

2005-12-12 Thread Reed Hedges
work. Reed On Dec 12, 2005, at 10:33 AM, swe wrote: Hi Reed, sorry if I ask, but I read some time ago vrml support is the next vos topic that was planned? Community still have no good, fast and stablile vrml plugin/standalone for all 3 OS, so if vos would offer full vrml support

Re: [vos-d] VRML

2005-12-13 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 swe wrote: Hi Reed, yea, great, well... I thought simply to write a perl converter while I read some vos content code snipets (sorry you c++ gods: perl nearly only I know nesides c and c++ fragments ;) That's great. You can convert to either

Re: [vos-d] the 3D web; SuperKill

2005-12-13 Thread Reed Hedges
packets as fast and as regularly as possible. I am pretty sure that graphics rendering was even tied to the network cycle? So when you lagged, the entire screen stopped? By nature we will have a much more asynchronous game. Or has my memory fogged ? :) Reed -BEGIN PGP SIGNATURE- Version

Re: [vos-d] vip/userinterface

2005-12-16 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 One thing I can do for the immediate future is pre-populate the URL field with vip://interreality.org/world so you can just hit the go button. This would be a temporary measure until a better Home world concept is designed. Reed Reed Hedges

Re: [vos-d] Re: vip/userinterface

2005-12-17 Thread Reed Hedges
notice that this idea of having a private home world is actually from the first chapter of Creating Interreality.) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] reducing number of libraries

2005-12-18 Thread Reed Hedges
a lot of our documentation, tutorials, etc. are now slightly innacurate and we'll have to update all of those. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org

Re: [vos-d] New VOS classes

2005-12-18 Thread Reed Hedges
in space. Anyway, I'll let everyone know when the hierarchical transforms work in CS. *: however, I might change this slightly to have a group child of the 3d object, rather than just having subsidiery 3d objects as direct children... not sure yet. Reed - -Jason Moyers wrote: On 12/18/05, Jonathan

Re: [vos-d] counting down to 0.23.0

2006-01-08 Thread Reed Hedges
making a testing prerelease this weekend. With luck I'll have some free time. Reed, is there anything that you are working on? no. is there something you're waiting for me to do? ___ vos-d mailing list vos-d@interreality.org http

Re: [vos-d] animation ([planning] When are we content-ready?)

2006-01-08 Thread Reed Hedges
If possible, being able to import a Second Life avatar into VOS would be a great boon. (Though I don't know if those animations are hierarchical or keyframe meshes...) ___ vos-d mailing list vos-d@interreality.org

Re: [vos-d] 0.23.0-pre1 released for testing

2006-01-11 Thread Reed Hedges
did you also upgrade the hypervos server? reed On Jan 10, 2006, at 8:51 PM, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I've uploaded a prerelease version of 0.23.0. Please download it and report back and problems. The world server on interreality.org is now

Re: [vos-d] 0.23.0-pre1 released for testing

2006-01-11 Thread Reed Hedges
On Jan 11, 2006, at 1:18 PM, Peter Amstutz wrote: No, not yet. I need to update the config files to use XOD. ok, let me know so i can make an RSS version of the news page (that's why each news item is broken up into a couple of properties btw). reed -- Reed Hedges http

[vos-d] Some possible Hypervos features; (and VOS in general)

2006-01-25 Thread Reed Hedges
features for people to think about if they are interested in augmenting hypervos. I think it could end up being an important application of VOS in the future. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman

[vos-d] Bob Kahn's Distributed Digital Object Architecture

2006-02-02 Thread Reed Hedges
://www.pbs.org/cringely/nerdtv/. Bob Kahn co-invented TCP/IP.) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Web browsers as textures in second life

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ... Like CrystalZilla. http://ubrowser.com/ -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD6+iEFK83gN8ItOQRArOVAJsF+ziJXkvmgt6h9x/pVNPcXKFwiQCdE5YS

Re: [vos-d] Web browsers as textures in second life

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oops, diddn't see Or's post! It's actually not in SecondLIfe, it was just made by a LindenLab programmer. Source code is available (builds in Windows). -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with

Re: [vos-d] Re: Python scripting

2006-02-09 Thread Reed Hedges
, but if Lalo needs to do it *now* in order to implement usable scripting for message handlers and listeners, then that's more important. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD6

Re: [vos-d] Building 0.23.0-pre1 release on MacOS X

2006-02-10 Thread Reed Hedges
? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Increase terangreal window size?

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 May I change the initial window size of wxterangreal to 800x600? I think that's a pretty safe size these days, and 640x480 is unusable. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird

Re: [vos-d] Python scripting

2006-02-11 Thread Reed Hedges
a message handler instead of a listener, you just have to handle the update messages. On the other hand, having API specifically for implementing listeners is extremely convenient, and I recommend including that in your Python API. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU

Re: [vos-d] Re: Python scripting

2006-02-11 Thread Reed Hedges
be almost the same as the existing bindings (except extended to be more Pythonic where appropriate), do you think? Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org

Re: [vos-d] Getting a VOS world to run

2006-02-22 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: However, the short answer to your original question (how to run omnivos) is: omnivos -c 3dworld-blocks.xod Is loading plugin modules the same on Windows as in Linux? Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1

[vos-d] [Fwd: [croquet-user] Yet another 3D modelling program,]

2006-02-22 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Enigmail -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD/G6XFK83gN8ItOQRAmQ9AJ0X7bh41H+kXoXUOeqCaU38mRnuZACeLDo7 3oJTopo7bWo6IcL3dAUWdFo= =dy4S -END PGP

Re: [vos-d] Getting a VOS world to run

2006-02-25 Thread Reed Hedges
-extension before failing? Then you could move config files between platforms. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFEAO43FK83gN8ItOQRAhj5AJ4n4qeOvIh7Kub6RISyoHb6HBrrNACfTYos

Re: [vos-d] VOS 0.23.0-pre2 released

2006-02-25 Thread Reed Hedges
. strange cluttered display hangs with rolling marble busy mouse pointer cannot move around or anything Bad. Can you run it in the debugger and break here while it's hung, and look at the stack trace for each thread? How long did you wait? Reed -BEGIN PGP SIGNATURE- Version: GnuPG

Re: [vos-d] VOS 0.23.0-pre2 released

2006-03-01 Thread Reed Hedges
pattern ought to be jpeg and png image textures) Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFEBaobFK83gN8ItOQRAm7eAJ4zXNsnNS2m1HSYyeOuJsHmyqZgQgCeKTki kBwNj5Wve4qxA4mjbgbGb0E= =hTdC -END PGP

Re: [vos-d] VOS 0.23.0-pre2 released

2006-03-05 Thread Reed Hedges
for that). It should probably have a more informative error message. I'm not sure what is going on with the avatar box that is obscuring your view. \ Could be one of the billboards. No way to know if he can't move. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG

Re: [vos-d] Re: [OFF] typing

2006-03-14 Thread Reed Hedges
is, you have to actually cast *to* something, it's not like some languages where you can just call a method and the object either responds or fails to (silently or not). Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin

Re: [vos-d] compiling today's CVS: mysqlpersist.cc

2006-03-16 Thread Reed Hedges
No, I think it's Lalo who is telling you :) On Wed, Mar 15, 2006 at 08:52:47AM -0500, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 This is the world's way of telling me I need to install the MySQL client libraries so it will actually be compiled along with

[vos-d] Fwd: Talkative business objects

2006-03-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 No, not misc:talkative, but not too far off -- a distributed system made of product units themselves that coordinate to collect information or perform other tasks normally done by a central computer system:

Re: [vos-d] Re: [Vos-cvs] Update by 'reed'

2006-03-22 Thread Reed Hedges
On Tue, Mar 21, 2006 at 11:01:36PM -0500, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hey reed, want to commit your changes to A3DL to support this change to a3dldemo? :-) Good idea. I'll do it when I get home. Reed

Re: [vos-d] [philosophical] VOS as AI

2006-03-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Well, it's probably not a coincidence, actually :) Reed Lalo Martins wrote: Just a random thought... can probably be reused in some piece of documentation. The VOS object model neatly matches the way some people believe our memory works

[vos-d] Service Directories

2006-03-28 Thread Reed Hedges
couldn't have an alternative protocol other than VIP of course that used some other method of giving names to hosts. But VIP should still use IP a ddresses or DNS names, even if restricted a bit.] Reed ___ vos-d mailing list vos-d@interreality.org

Re: [vos-d] Re: site peering

2006-03-28 Thread Reed Hedges
servers don't subscribe to groups that none of their users have requested, or at least they filter alt.* that way. At least in my experience, it's this way, but I haven't used usenet for about 10 years I think :) Reed ___ vos-d mailing list vos-d

Re: [vos-d] omnivos and Mac trouble

2006-03-30 Thread Reed Hedges
, to avoid reinventing it. Reed Karsten Otto wrote: Am 29.03.2006 um 22:09 schrieb Peter Amstutz: By the way, there is someone else who is working on getting things to work on OS X (adu on #vos, I don't know/can't remember his email address so would the real adu please stand up). I talked

[vos-d] Follower motion

2006-07-19 Thread Reed Hedges
http://www.web3d.org/community/blog/archives/2006/07/followers_1/ (BTW when people talk about nodes in VRML or X3D, think vobjects in VOS) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] CORBA postmortem, of sorts

2006-08-09 Thread Reed Hedges
I guess CORBA isn't really dead, since people still use it, but it also never really took off the way its originators intended... http://www.acmqueue.com/modules.php?name=Contentpa=showpagepid=396 ___ vos-d mailing list vos-d@interreality.org

[vos-d] Google paper on distributed data storage

2006-09-18 Thread Reed Hedges
Haven't read it yet, but here it is: http://labs.google.com/papers/bigtable.html Bigtable: A Distributed Storage System for Structured Data Fay Chang, Jeffrey Dean, Sanjay Ghemawat, Wilson C. Hsieh, Deborah A. Wallach, Mike Burrows, Tushar Chandra, Andrew Fikes, and Robert E. Gruber

Re: [vos-d] Need design advice - hypervos news site

2006-09-23 Thread Reed Hedges
On Sat, Sep 23, 2006 at 02:46:33PM -0400, Reed Hedges wrote: Ideas for additional tools -- * Vobject factories that simply clone some other vobjects, the ideal or template objects. Can the current vobject factory extension do this? This way you could clone

Re: [vos-d] the state of VOS

2006-10-03 Thread Reed Hedges
Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Doing Composite Applications Right

2006-10-29 Thread Reed Hedges
Doing Composite Applications Right eWeek (10/16/06) Vol. 23, No. 41, P. D6; Sippl, Roger Above All Software Chairman Roger Sippl defines a composite application as the combination of functionality from multiple applications and systems into a single interface in which the source and underlying

Re: [vos-d] MP3 Player?

2006-11-07 Thread Reed Hedges
enhancement to a virtual environment, and would be a bit easier or an easier first step. CrystalSpace has a plugin that can play WAV and other files (and I think Ogg Vorbis too?). Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org

Re: [vos-d] Welcome to the vos-d mailing list

2006-11-30 Thread Reed Hedges
in libmetaobject_a3dl. You can find them in the API docs or in the source code under libs/vos/metaobjects/a3dl. It's pretty simple, there's a base object3d type, and then some primitive shapes, and a general polygon mesh type. Reed ___ vos-d mailing list vos

Re: [vos-d] So seriously... (V(r)OS Post Mortem?)

2006-12-01 Thread Reed Hedges
. Also, what is the most interesting aspect of multiuser VR/virtual environments to you? Is it world-building tools, or client/user apps, etc? Reed about an OS I have never been capable of designing single-handedly. Sure, it's possible to build a command-line operating system by one-self

Re: [vos-d] Attention new folks -- tutorials?

2006-12-01 Thread Reed Hedges
to support VRML and also maybe Collada formats. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Time-awareness in VOS

2006-12-07 Thread Reed Hedges
for complex animations, perhaps even with some script control involved). Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

[vos-d] Capabilities for access control (break out from status and scheming thread)

2006-12-08 Thread Reed Hedges
access control to be capabilities oriented in s5, though that would come after finishing all the object management and messaging stuff. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] development

2006-12-09 Thread Reed Hedges
for Blender and try making a scene in blender, exporting it to a COD file, then using Omnivos to load that COD. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] vobject namespace

2006-12-12 Thread Reed Hedges
How is this different than the way things currently are? Are you proposing to require that all objects except one special root have at least one parent? Or just to encourage that practice for most objects? Reed Peter Amstutz wrote: I just wanted to float another idea for a change in s4

Re: [vos-d] parameterized views

2006-12-12 Thread Reed Hedges
it... Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] parameterized SQL queries

2006-12-13 Thread Reed Hedges
by a preexisting Vobject that a client can access. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] vobject namespace

2006-12-13 Thread Reed Hedges
Peter Amstutz wrote: On Tue, Dec 12, 2006 at 07:23:05AM -0500, Reed Hedges wrote: How is this different than the way things currently are? It's not, except that s5 uses 32 bit identifiers as the canonical name of a vobject rather than arbitrary strings. Are you proposing to require

Re: [vos-d] SecondLife geometry

2007-01-10 Thread Reed Hedges
Does anyone know if you can do boolean operations with prims? I vaguely recall that you can apply a few cut out operations but not completely general prim-prim boolean ops?? Reed Mark Wagner wrote: On 1/10/07, Peter Amstutz [EMAIL PROTECTED] wrote: One thing I've been wondering about

Re: [vos-d] vos needs to be easier for designers to get in

2007-01-20 Thread Reed Hedges
load ASE files directly perhaps). Are there other modeling tools that it would be nice to support? Sketchup would be a good one I think, it's really easy to use and is becoming popular and well known through its association with Google Earth. Reed

Re: [vos-d] VOS requirements

2007-01-24 Thread Reed Hedges
user-centered perspective. I.e. there's no one list of dbus service names anywhere. Maybe that's intentional though. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Online Space

2007-02-01 Thread Reed Hedges
that might be a bit of a challenge, but should be possible to figure out. (My guess is that graphics research has already discovered some solutions to this?) Reed S Mattison wrote: This might seem a haphazard or poorly thought out question, but it has been long begged by science fiction, and I'm

Re: [vos-d] Online Space

2007-02-01 Thread Reed Hedges
in VOS are. We can call them notrons in honor of an original collaborator in the project :) As a de-facto convention they would probably be meters in most worlds, and TerAngreal's default walking speed is roughly based on that, but they don't have to be meters if you don't want to.] Reed

Re: [vos-d] thought problem 1: physics

2007-02-02 Thread Reed Hedges
chris wrote: Consider the case when a military simulation is used to generate images that they expect a sensor should see. These images are compared to ground truth images and the result is used to calibrate a sensor - which is then used in a craft or weapon. If there is unknown positional

Re: [vos-d] thought problem 1: physics

2007-02-02 Thread Reed Hedges
Benjamin Mesing wrote: Question: will the two images of the two experiments show box2 in the same rest position relative to box1? Why don't we consider floating point precision issues as computers equivalent to Heisenbergs uncertainty principle? Well, OK not to be pedantic or anything :)

Re: [vos-d] second draft requirements

2007-02-06 Thread Reed Hedges
/export? Or directly in A3DL? (Or do we not seed to specify for the requirements?) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Online Space

2007-02-12 Thread Reed Hedges
of course. Or maybe it can be done as a layer easily adapted to different engines? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] A poll?

2007-02-18 Thread Reed Hedges
components together. Later it could be skinnable for a specific application but that's sort of in the future at this point. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Peter Amstutz wrote: Uh oh. Blame Reed. And the fact that I haven't actually built VOS on Windows for a while... That particular file was just added recently. I need to set up a dedicated Windows box for development so I don't have to reboot my main machine (which is Linux). Perhaps I

[vos-d] OpenID

2007-02-24 Thread Reed Hedges
I've been trying to learn more about OpenID. So far I don't really see the point beyond just making it easier to log in to various web sites-- that is I haven't yet seen any utility to using it as an authentication option in VOS. What do you think? Reed

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Reed Hedges wrote: Ken Taylor wrote: Another problem, this one also apparently Reed's fault (j/k), and this time actually crashing the compiler! Wow, crashed the compiler! Actually this is actually something you can fault me with, since I probably messed up with the dllimport/dllexport

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
, I'll change that. You can come on IRC and we can do this in real time if you want :) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-24 Thread Reed Hedges
Reed Hedges wrote: Ken Taylor wrote: dateformatfilter.cc: In member function `void DateFormatter::reformat()': dateformatfilter.cc:107: error: `localtime_r' undeclared (first use this function) dateformatfilter.cc:107: error: (Each undeclared identifier is reported only once for each

[vos-d] Sending unrecognized messages to S4

2007-02-24 Thread Reed Hedges
(error, Unrecognized message method: + msg-getMethod()); err.setType(reply); // ?? or update? from-sendMessage(err); } Does this make sense? Can I add it? (It would be in VobjectBase::msgSendImpl() I think) O Reed ___ vos-d mailing list vos-d

[vos-d] What are some ideas for cool demos?

2007-02-24 Thread Reed Hedges
up on the wiki page in a bit. What are some of yours? After we get a big list of ideas and talk about them, let's choose a few (three? four?) to focus on implementing. Implementation will be done via omnivos plugins, as well as adding whatever required features to TerAngreal. Reed

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-25 Thread Reed Hedges
services looks like adding/removing vobjects; changing the prenesce status of your avatar sends a dbus event to synchronize with other IM systems, etc. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo

Re: [vos-d] Sending unrecognized messages to S4

2007-02-26 Thread Reed Hedges
the error code be? A number in the error field? Or a string? Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d

Re: [vos-d] bridging to COM, .NET, DBUS (was: second draft requirements)

2007-02-26 Thread Reed Hedges
concepts, and the message flow should work as dbus expects it to. Except maybe for the fact that IIRC, in dbus more than one receiver can get a message. Reed On Mon, Feb 26, 2007 at 12:02:29AM -0500, Peter Amstutz wrote: Quick thing to point out, COM and D-BUS are fundamentially different

Re: [vos-d] Compiling 0.24 with mingw on windows2000

2007-02-27 Thread Reed Hedges
problems, but you never know (especially in a hybrid environment like MinGW). Reed Ken Taylor wrote: libcrystalspace.a exists and file detects it just fine, so I don't know what's going on there. libzlib.dll is an empty (size-0) file, so I really don't know what's going on there. *snip* Even

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